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Fletching (aka makin' arrows)


gahnzz

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Why does the quality of the metal have anything to do with the amount of damage a given arrow does? Yes, it would make SOME difference, but nowhere near what it does in game.

 

If a fletching system could be created that allowed you to discern types of arrow heads, shaft and feathers you could create arrows for a particular type of mob. So while iron only has a base of 8 damage, you could have a silver, serrated head on an iron or steel shaft with hawk, eagle, chicken, or other feathers to serve as guidance. Lighter metals would be best on longer flights, heavier for more, indoor usage.

 

[*] A blunt headed arrow for skeletons, lichs, and dragon priests.

[*] A serrated arrow for flesh mobs

[*] An ectoplasm tipped arrow for additional damage on ghosts and spectres.

[*] Fire tips for cold beasts, cold for fire beasts, etc.

 

Also, the shaft and feathers would have a much higher recycle usage, whereas the heads more often that not would be lost or consumed.

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What you suggest should be possible. The arrows need proper names and the desired effects can be arranged with the help of enchantments or scripts.

Hopefully, someone will realize your idea and combine it with others to make a huge and perfect crafting mod.

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So basically we craft the arrow heads, with the shaft being mostly cosmetic? Obviously we should be able to modify the fletching on the end on the arrow too - Hawk Feathers, Hagraven feathers or whatever to improve the arrow's accuracy and flight time. Shafts could determine things like the chance to recover the arrow - its overall durability. Could be forged from steel, or made from one of many types of wood (expanding Wood Chopping and making the lumber mill useful, perhaps?). Maybe even change the string for a further boost to damage, speed and range, with the actual bow determining the final result. Obviously there could be some new crafting stations too, based on real word stuff. Some blacksmiths might have one, but the Bowyer is guaranteed to have the full facilities. Each bowyer could be placed relativley close to existing player homes too, maybe expanding certain in game blacksmiths into offering both services - such as Warmaiden's in Whiterun having the appropriate tools indoors.

 

Perhaps you go to a bowyer, and each bowyer has the Bowyer, a Fletcher and an Arrow smith, plus a few assistants to replace them in the event of sudden NPC death. Bowyer sells you a prebuilt bow, as well as a selection of strings you can craft yourself. Fletcher makes the shafts and fletch, sells premade arrows. Arrowsmith simply sells the heads. Each arrow head has some basic effect that makes them all equally viable - making forsworn and falmer arrow heads useful perhaps, with the former arrow head dealing bonus damage vs limbs (or maybe just a bonus to sneak attacks) and the latter increasing the potency of whatever poison's applied to it. Otherwise, those arrows are kinda useless even early on.

Edited by MajikMoshos
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with the former arrow head dealing bonus damage vs limbs (or maybe just a bonus to sneak attacks) and the latter increasing the potency of whatever poison's applied to it. Otherwise, those arrows are kinda useless even early on.

 

Or, if you supply the ingredients for a desired affect, you can have poison tipped arrows without having to actually re-poison the bow between shots.

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with the former arrow head dealing bonus damage vs limbs (or maybe just a bonus to sneak attacks) and the latter increasing the potency of whatever poison's applied to it. Otherwise, those arrows are kinda useless even early on.

 

Or, if you supply the ingredients for a desired affect, you can have poison tipped arrows without having to actually re-poison the bow between shots.

 

That too :happy: . One bottle of poison for about five or more arrows. Poisoned arrows marked on the inventory with the appropriate poison effect ("Iron Arrow (Slow+Damage Health)", for instance), seperate from non-poisoned aroows, and then losing their poison effect when recovered. Poison could stack the more arrows you plunge into a target. Falmer arrow heads would be the best ones to poison of course, doubling the damage to stamina health or magicka (based on the ingredient) and increasing the duration of the effect by something like 50%, so an effect like paralyisis might go from ten seconds to fifteen seconds, that sort of thing.

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So essentially the way these new arrow types would be listed, would be like this for instance?

 

Example.

 

Daedric, Barbed.

 

Daedric, Broadhead.

 

Daedric, Serrated.

 

Daedric, Blunt.

 

And also about things you can apply to the tips.

 

How about things like ectoplasmic fluid, silver coating, Dragons blood, fire salts, things like that.

 

A mod like this could be taken anywhere!

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