LusifurTheSchnozzle Posted January 9, 2012 Share Posted January 9, 2012 Things I'd like to see, if anyone's interested. I'm no modder, I'm just putting the ideas out. 1. Mod to make the Khajiit, Argonians and possibly some of the new races walk digigrade (sp?), IE, using the front ends of their feet, rather then the full foot. Kind of hard for me to explain. They were digigrade in Morrowind, if that helps. 2. Mod to make the character put their shield on their back, and possibly their sword, when not in use. I just played through Infinity Blade II, and really fell in love with shields being stored on the character's back, leaving the arms free. Obviously this would most likely lead to clipping with quivers. Link to comment Share on other sites More sharing options...
JanusForbeare Posted January 9, 2012 Share Posted January 9, 2012 (edited) 1. What you're talking about made sense in Morrowind due to the beast races having backwards-bending knees. That's not to say that it can't be done in Skyrim (in fact, the odds are pretty good that it will, as a lot of folks have been talking about it) but the animations and a lot of meshes will have to change in order for them to move and wear armour properly. 2. This is another popular suggestion. Again new animations will be required to keep shields and weapons from magically appearing in people's left hands. Edited January 9, 2012 by JanusForbeare Link to comment Share on other sites More sharing options...
Thoragoros Posted January 9, 2012 Share Posted January 9, 2012 (edited) About the shields, I would love it, and actually I could live with the shields 'Magically' appearing on their hands for the sake of having them stored on their backs. I mean, the shields might as well look cool on thier backs because let's face it, everything already magically appear and disappear anyway when not in use. :rolleyes: As for the digigrade thing, I really miss that from Morrowind. I don't understand why they changed it, as even Lore states the Khajiit walk digigrade. Edited January 9, 2012 by Thoragoros Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted January 9, 2012 Share Posted January 9, 2012 It's called "digitigrade" (just being nitpicky here), from "digits" (toes) as that's what they're walking on. And there is no such thing as "backwards-bending knees" (sorry, no offense, I just read it too often). The thing touching the ground is the toes, the thing going upwards and behind is the foot, the thing going forward is the calf and the thing going upwards is the thigh. It's exactly the same bones as for every other race and humans, and the joints are mostly identical even in their degrees of freedom for bending. It's only different proportions or bone lenghts. I'm being nitpicky again, not to offend anybody, but it actually makes creating animations for digitigrade creatures rather easy, keeping in mind it's just like a human walking tip-toe. I agree, doing this right will require a bunch of new animations to be made, maybe most if not all existing ones have to be replaced. That's the case for Oblivion at least. Don't know how exactly this is working in Skyrim, yet.But you can also do it a little cheaper, by staying within the bounds of the existing skeletons and animations and just creating the "bend" appearance through new body meshes. This was done for Oblivion as well multiple times so far, and it wasn't at all looking too bad. This is with the cheap solution:http://img339.imageshack.us/img339/3674/femalearenaargonnf5.jpgHaving to stay within the limits of a humanoid skeleton restricts the amount of bend and proportional difference massively, but it's still looking quite nice. This is with the real one:http://img703.imageshack.us/img703/5273/sergalpose.jpg (mimicry of a sergal pose and anatomy for legs here)You see what a custom skeleton with custom animations can achieve, staying within the limits of a humanoid skeleton can't. Both solutions require a lot of work though.The cheap one requires any and all wearable items' NIF files to be "adapted" so they include the new bent legs and feet, using scripts to exchange the files used on a per-race basis. (At least that was the case for Oblivion)The other one requires a whole new skeleton to be created and "every" existing animation to be redone, custom animations or replacers will not work with this, and again scripts to swap the skeleton and animations used on a per-race basis. (Again that was the case for Oblivion at least)Depending on the amount of digitigrade'ness you're after either one or the other solution will be suffice. For example I always found the less bend'y legs pretty fitting for the rather civilized Cyrodiilian Argonians, as opposed to the extreme frog-like bent and motion of the Morrowind ones. But it's always a matter of personal preference. Link to comment Share on other sites More sharing options...
Allephus Posted January 9, 2012 Share Posted January 9, 2012 I can say this: I don't like the wings or the colors since it looks like something from a bad manga...but I like the idea of a Dragon Kin Race as much as I like the idea of a Dremora race. Which is a lot. I'd kinda like it to be unlockable, and I'd think a dragon kin race would have maybe...50% reduction on shout times and a unique, decently powered shout usable once a day...like....teleport or something (the power that the 3 brothers had (the one for the amulet quest). No clue really about that one, but it's probably already been said. Again, I like the idea, just not what the second pic represents. Good work though, it still takes talent. Link to comment Share on other sites More sharing options...
JanusForbeare Posted January 9, 2012 Share Posted January 9, 2012 And there is no such thing as "backwards-bending knees" (sorry, no offense, I just read it too often). The thing touching the ground is the toes, the thing going upwards and behind is the foot, the thing going forward is the calf and the thing going upwards is the thigh. It's exactly the same bones as for every other race and humans, and the joints are mostly identical even in their degrees of freedom for bending. It's only different proportions or bone lenghts. I'll defer to your judgement here; I never play beast races, as they creep me out. :tongue: Whatever the terminology, fact is that it will be a hassle to implement. Though I'm sure some of the anthro/furry fans out there won't mind the challenge. Link to comment Share on other sites More sharing options...
MonkersX Posted January 9, 2012 Share Posted January 9, 2012 I can say this: I don't like the wings or the colors since it looks like something from a bad manga...but I like the idea of a Dragon Kin Race as much as I like the idea of a Dremora race. Which is a lot. I'd kinda like it to be unlockable, and I'd think a dragon kin race would have maybe...50% reduction on shout times and a unique, decently powered shout usable once a day...like....teleport or something (the power that the 3 brothers had (the one for the amulet quest). No clue really about that one, but it's probably already been said. Again, I like the idea, just not what the second pic represents. Good work though, it still takes talent. You were supposed to be looking at it's legs... Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted January 10, 2012 Share Posted January 10, 2012 You were supposed to be looking at it's legs...This answer from Allephus made me chuckle, too. Don't know where he was coming from. My dragon race isn't even on topic with this thread.I just needed two images from my collection showing the two solutions in detail. The first happened to be an Argonian (could have posted a Khajiit one, too, but this wouldn't have been one of mine then), but the second attempt I didn't yet get around to try for the Argonians (or any other TES beast race), so the pic is of my dragon race instead (even with different anatomy than usual, as it was to mimic a Sergal to support a request), no big deal. There are more than enough topics about dragon races, feral or anthro, already. This thread is about the original beast races, among other things.Sorry for the unintentional derailing. I should've taken completely new pics not showing anything else than the anatomy in black&white instead to support my explanations. (Anybody wanting to discuss my race itself, stick to my own topics in the Oblivion section... ahem, only file comments so far that is.) Link to comment Share on other sites More sharing options...
Ahisgewaya Posted January 15, 2012 Share Posted January 15, 2012 Drake I am so glad that you are here! I used your Argonian Beautification mod for oblivion quite a bit. I now won't even play the game without it. Is there any way you could port the feet from that over to Skyrim somehow? I am not a modder so I don't know what can or can't be done so please excuse my ignorance. I just can't stand the annoying human feet the argonians have in this one. I wouldn't even mind if they weren't digitigrade, but at least Looked like a reptilian foot (they don't even have claws on the feet in Skyrim!) Please help me find a way to fix this. I'll even convert it myself if someone will teach me how. The way you did it in Oblivion was perfect as far as I am concerned. And don't listen to Allephus, Dragons are awesome, Dragon people are equally so! Link to comment Share on other sites More sharing options...
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