hardarg Posted January 6, 2017 Share Posted January 6, 2017 Hello,I've been working on a simple scene, when a player walks in on an area trigger, an NPC high dragon (non-hostile) from a distance would fly away. I haven't had much luck making the dragon move with assigning waypoints for them to go to, or with scripts. :(I was thinking of making a cutscene of it instead, but its a time consuming process. How would I go about making the dragon fly to another location? Link to comment Share on other sites More sharing options...
Andrastini Posted January 6, 2017 Share Posted January 6, 2017 If you make a cutscene, there are flying animations for high dragons, like c_highdrag.fly_long Link to comment Share on other sites More sharing options...
hardarg Posted January 6, 2017 Author Share Posted January 6, 2017 Thanks for the heads up Tinimaus, lol the names of the animations are totally confusing for me, and its mostly what takes up most of my time trying to test it out xD. Is there some kind of online reference for the animations? The one in the wiki, seems to be only limited to Humans. Link to comment Share on other sites More sharing options...
Andrastini Posted January 6, 2017 Share Posted January 6, 2017 Beerfish made the most amazing spreadsheet: http://www.nexusmods.com/dragonage/mods/4571/? I think it's part of "Tutorials for modders" If you can't find it, pm me and I'll send you a copy. Link to comment Share on other sites More sharing options...
JoKelly Posted January 6, 2017 Share Posted January 6, 2017 well first you have to introduce a boy dragon fly to a girl dragon fly, then if they fall in love they ... well ask the bees they have most of the details. LOL sorry couldn't resist. Link to comment Share on other sites More sharing options...
LadyHonor Posted January 6, 2017 Share Posted January 6, 2017 well first you have to introduce a boy dragon fly to a girl dragon fly, then if they fall in love they ... well ask the bees they have most of the details. LOL sorry couldn't resist. LMAO...I thought that same exact thing when I first read that topic. :P Link to comment Share on other sites More sharing options...
hardarg Posted January 7, 2017 Author Share Posted January 7, 2017 lol had a good laugh, I can just imagine Wynne giving a similar lesson. xD Anyways, I've had it solved thanks to Tinimaus who pointed me to the dragon animation to use in cutscenes. :) Link to comment Share on other sites More sharing options...
JoKelly Posted January 8, 2017 Share Posted January 8, 2017 Happy Modding Link to comment Share on other sites More sharing options...
hardarg Posted January 9, 2017 Author Share Posted January 9, 2017 Just a quick question,I've set up an area trigger which plays a cutscene and then transfers the player near the location of the dragon. So far so good, UT_PCJumpOrAreaTransition seems to do the work just fine, but it only affects the player character and the party would have to travel quite a bit to get near the player. How would I be able to transfer the whole party? Link to comment Share on other sites More sharing options...
LadyHonor Posted January 9, 2017 Share Posted January 9, 2017 (edited) I use this script to jump my party from one location to another within the same area. Instead of using it as a void main(), you could try putting in a case. Of course you would need your own coordinates....and I'm not entirely certain if it would work for a cutscene....maybe make it you're ending script? #include "wrappers_h" #include "utility_h" void main() { object oPC = GetMainControlled(); object oArea = GetArea(oPC); location vHero = Location(GetArea(oPC), Vector(-84.0203,12.2616,0.000986939), -179.4); command cJump = CommandJumpToLocation(vHero); object[] aParty = GetPartyList(); int n; int nPartySize = GetArraySize(aParty); for (n = 0; n < nPartySize; n++) { WR_AddCommand(aParty[n], cJump, TRUE, FALSE, COMMAND_ADDBEHAVIOR_DONTCLEAR); } } Edited January 9, 2017 by LadyHonor Link to comment Share on other sites More sharing options...
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