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How do I give levelled draugr unique names?


cumbrianlad

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Hi. I've solved this problem. If you don't know how to do it, but want to, read my final edit

 

I'm used to simply duplicating items and being able to give them names, for example a draugr chest can be duplicated and named 'Borg's chest', so that when the player activates the chest the message box displays 'Loot Borg's chest', or similar. I've done this with EncSkeleton types with no problem and given them more health, skills etc to make them more worthy enemies. They now show up as 'Skeleton Warrior', 'Skeleton Marauder' and 'Skeleton Boss', when fighting them after giving them new names.

 

I wanted to do something similar with levelled draugr in my tomb, because it fits the storyline and I wanted each draugr to be named as the followers of the boss 'Ketilbjorn'. However, after duplicating one such draugr and renaming the id to KetilLvlDraugrFreydis and editing this unique item, the boxes for 'name' and 'short name' are not able to be edited. This seems to be true of all levelled enemies, except for those like Jyrik Gauldurson and other unique actors. I have looked at Jyrik and his name field can be edited but I can't see what has been altered about him to give me a clue to my problem.

 

Can anyone tell me how to do this? I don't want to alter the AI packages, or any attack data...I just want to call this draugr Freydis and give the others names, too. I'd rather not use EncDraugr types, for the obvious reason that they're set to one level. This was okay for the skeletons but not for the draugr that will include the boss, who must be named Ketilbjorn.

 

Thanks.

 

Edit: Is this a case that I have to make a new actor and then give the actor template data such as LvlDraugrMelee2HFemale?

 

Edit 2: I think I've just answered my own question. Freydis is alive and well and living in Ketilbjorns Frest (my tomb). I'm having a little difficulty getting her to attack me...in fact the enemy skeletons attack her! Hopefully I can sort this by playing around with her in the editor (sounds a bit rude). I'll try to set her up a bit like Jyrik and see what happens.

 

Final Edit. Sorted! Make a new actor, give them a unique ID and names. Select The enemy type you want the actor to be in the template section. I used LvlDraugrMeleeHelmet2HFemale. Check all the boxes below, eg 'Use AI data', 'Use attack data' and so on. Don't check the 'Use base data', because this prevents your name from being used when attacking or looting the enemy. I didn't use keywords either because the levelled draugr don't use them. I'm unsure just what the 'Use base data' checkbox does but obviously it includes the name generatedfor the enemy such as 'Draugr deathlord', etc. In game, Freydis looked the part and behaved as a levelled draugr should, except for the name change. If anyone knows why it shouldn't be done like this, let me know.

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