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secret wall doors


NightmareRex

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hey how do you make the secret wall doors with switch like those found in vaults and underground hideout? i thought there would be a simple tutorial for this but haven't seen one when i search.

I'll start you off with a mod "demo" you can use for that task.

  1. (http://www.nexusmods.com/fallout3/mods/7938/?)

In the main file...OF fallout 3 there is a (Fallout3.esm \ Quest \ 00014E86 <CG04>) where the assets used for UGH NV were taken from.

the doors size can be changed and orientation thus configured to your desires with in the gecks view window.

 

IN the CGO4 quest stages there is a wall that is the source materials used by modelers. The geck will show the information used for each object in question.

 

Use vault 74 as a demo vault to test things with as that is it's designation. Lot's of peopled used that training vault and uploaded their results here.

 

74 is free resource to use "NOT others vaults" just the demo which you need to download from Bethesda.

 

The above link is to show you others have done so. For references only (http://fallout.wikia.com/wiki/Vault_74) because your interest lies in FNV game.

 

Just for you, this page, save and mark as a favorite or you won't find it again. (http://geck.bethsoft.com/index.php?title=Main_Page)

 

this is where you start.

 

Now, as for Dan's mods, he has many, he used assets within the tuts and the main files in way's you would not think of.

Download the demo from that link------(http://geck.bethsoft.com/images/4/40/Layout_Vault74.esp)

Start here: (http://geck.bethsoft.com/index.php?title=Category:Getting_Started#My_First_Vault_Tutorial_Series)

If you get to a point and have established a demo mod and have issues? I will help you out by showing and using the screen shot methods, a sort of show and tell.

EDITED:

 

So you have more to look over (http://fallout.wikia.com/wiki/G.E.C.K._(editor))

Kitty Black.

Edited by Purr4me
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Also to note ... after you run through the tutorials.

 

You can script any object to move along an x,y or z axis ... fairly painlessly.

But you can accomplish quite a bit just with the secret door that is already animated. Through resizing , retexturing , rotating ... and it doesn't have to be used with its frame piece exclusively.

Also that animated hatch is pretty useful ... but it does kinda stick out like a sore thumb compared to the secret door piece.

Edited by Mktavish
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what not known by many, in the mod"underground hideout Fo3 versions is there are two smaller hidden doors and the activators were set non-accessable, hiding a set of weapon statics. I can summarize it was due to a thought to complete at a later time and date, it shows what was planned.

 

each door has a separate switch already in the mod. I have in the past moved them out to rocks placed near the pool areas / spa.

 

But to find them

you need to get better acquainted with the geck. Pretty cool way to hide them, they are not usable becasue they are just for show.

FastFreddy has that mod Embeded into his big merged mod...sort of --of FWE / Fook combo. IN his mod he placed a collision block around the switches to prevent touching them. why? I don't know.

 

Several other mods use this item in very neat ways.

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Ya I was just looking at the FNV version of underground hideout ... and they have a collision plane infront of switches and the containers. Was wonder why myself. All I could think was to make it harder for people to cheat with toggle clip mode. But cheat at what ??? I don't know. ^shrug^

Edited by Mktavish
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Ya I was just looking at the FNV version of underground hideout ... and they have a collision plane infront of switches and the containers. Was wonder why myself. All I could think was to make it harder for people to cheat with toggle clip mode.

He had plans that never were finished ,just like most engineers, they lay things out for the future and forget about them.

 

you can put things into the world space once and take a risk removing them so they are set to hidden and left alone.

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