olnorton Posted January 9, 2017 Share Posted January 9, 2017 (edited) I tried to make a simple retexture of Triss's clothes. Just made the green bits black http://i.imgur.com/5KoDJb3.jpg I'm using Modkit 1.3, I assume that is the latest. My game is the GOG GOTY edition. My export.bat seemed to work and gave no errors cd /d C:\Witcher 3 Mod Tools\bin\x64 call wcc_lite export -depot=C:\Witcher3Mods\Uncooked\ -file=characters\models\main_npc\triss\model\body_01_wa__triss_d01.xbm -out=C:\Witcher3Mods\Mods\Triss\Raw\body_01_wa__triss_d01.tga Here's my import.bat, after I had made the above changes with gimp. cd /d C:\Witcher 3 Mod Tools\bin\x64 call wcc_lite import -depot=C:\Witcher3Mods\Uncooked\ -file=C:\Witcher3Mods\Mods\Triss\Raw\body_01_wa__triss_d01.tga -out=C:\Witcher3Mods\Mods\Triss\Uncooked\characters\models\main_npc\triss\model\body_01_wa__triss_d01.xbm And I got no errors running my cook_and_pack.bat cd /d C:\Witcher 3 Mod Tools\bin\x64 call wcc_lite cook -platform=pc -mod=C:\Witcher3Mods\Mods\Triss\Uncooked -basedir=C:\Witcher3Mods\Mods\Triss\Uncooked -outdir=C:\Witcher3Mods\Mods\Triss\Cooked call wcc_lite buildcache textures -basedir=C:\Witcher3Mods\Mods\Triss\Uncooked -platform=pc -db=C:\Witcher3Mods\Mods\Triss\Cooked\cook.db -out=C:\Witcher3Mods\Mods\Triss\Packed\modTriss\content\texture.cache call wcc_lite pack -dir=C:\Witcher3Mods\Mods\Triss\Cooked\ -outdir=C:\Witcher3Mods\Mods\Triss\Packed\modTriss\content\ call wcc_lite metadatastore -path=C:\Witcher3Mods\Mods\Triss\Packed\modTriss\content\ But when I copied the modTriss folder from the C:\Witcher3mods\Mods\Triss\Packed\ folder to the games mod folder, the mod never showed up in game. Can anyone tell me what I have missed? The mods content folder contains blob0.bundle (6kb) metadata.store (1kb) texture.cache (1,529kb) Edit: I worked it out, it was just the way I had edited the tga by reducing the saturation. Edited January 9, 2017 by olnorton Link to comment Share on other sites More sharing options...
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