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How do you use "pn_eye_xxx" files


IAmDarkPhoenix

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I noticed I have a ton of unique eye types (shedevil eye mod, etc). Although i have these files in the override folder, the problem is that I don't see those eyes as being available in the character creator.

 

So how do I make these "pn_eye_xxxx" files available for thecharacter creator?

 

 

Thanks!

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I noticed I have a ton of unique eye types (shedevil eye mod, etc). Although i have these files in the override folder, the problem is that I don't see those eyes as being available in the character creator.

 

So how do I make these "pn_eye_xxxx" files available for thecharacter creator?

 

 

Thanks!

Shedevil eye mod eye are for use in the toolset only, they can't be used in the character creator.
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Shedevil eye mod eye are for use in the toolset only, they can't be used in the character creator.

 

 

 

Is there any way to add a "pn_eye_xxxx" eye file into an already created .mor or .mop? I have a .mor I want to use but I'd like to change the eye texture.

 

EDIT (1/13/2017): I would also like to change the eye texture/use the shedevil eyes on a character I want to create

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Is there anyway to add a "pn_eye_xxxx" eye file into an already created .mor or .mop? I have a .mor I want to use but I'd like to change the eyes

I'm going to say no, but I'd like to be proven wrong.

Unless the mor already used eye textures, then you could just change the texture name under morph node 28.

I created a morph with default eyes and then changed it to have the eye textures and compared the two in a GFF Editor

It was easy enough to add the textures to morph node 28, and edit the 17 vector 4F lists (see pic)

 

 

http://i.imgur.com/lVFC8pP.jpg

 

 

But the problem is you can't (or I don't know how to) remove the ECString from the number 2 morph_tintfilenames

A morph made with a eye texture has a ? in that field, and just removing the tint colour reverts the eyes to default amber.

Edited by olnorton
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But the problem is you can't (or I don't know how to) remove the ECString from the number 2 morph_tintfilenames

A morph made with a eye texture has a ? in that field, and just removing the tint colour reverts the eyes to default amber.

 

 

To remove the tint, replace the value with '?' (no quotes) and save as usual.

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To remove the tint, replace the value with '?' (no quotes) and save as usual.

Thanks for that theskymoves, so simple I don't know why I didn't try it. So it doesn't matter that the type is still ECString and not ?

I'm on a new computer that doesn't have Dragonage on it yet, but I will install it now and try and change a .mor.

 

Edit: Well it didn't work for me.

As far as I can tell, the only difference between the working .mor and the one I tried to edit is the ECString under Type.

I replaced the default Ice blue colour with the ?, but the eyes still defaulted to amber.

 

Have you ever succeeded in adding eye textures to a .mor that didn't have them?

Edited by olnorton
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To remove the tint, replace the value with '?' (no quotes) and save as usual.

Thanks for that theskymoves, so simple I don't know why I didn't try it. So it doesn't matter that the type is still ECString and not ?

I'm on a new computer that doesn't have Dragonage on it yet, but I will install it now and try and change a .mor.

 

 

I guess YMMV, but I've never had a problem with the string type being 'wrong' on the .mor files I've edited (as in, the added modded eye textures worked and the unwanted tint was removed).

 

This is an Alistair .mor edited with pyGFF to remove the hazel tint and give him one of the green eye textures from Dracomies/DA Redesigned:

http://68.media.tumblr.com/2f4cc4bf9bba30aa01e5fb9f92212e0f/tumblr_ojlm25MtOT1uf33zto1_1280.jpg

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Edit: Well it didn't work for me.
As far as I can tell, the only difference between the working .mor and the one I tried to edit is the ECString under Type.
I replaced the default Ice blue colour with the ?, but the eyes still defaulted to amber.

Have you ever succeeded in adding eye textures to a .mor that didn't have them?

 

 

Unfortunately it didn't work for me either. I can see the texture under the color, but the color is still (blue, in my case)

There has to be something we're missing...

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Unfortunately it didn't work for me either. I can see the texture under the color, but the color is still (blue, in my case)

There has to be something we're missing...

I think it is the gff editor you are using.

Previously I was using the editor version I use for NWN2.

I made the same changes with the gff editor that comes with the Dragon Age Toolset and it worked to change Leliana from stock hazel eyes to shedevil lime eyes.

 

 

http://i.imgur.com/tqwfQSB.jpg

http://i.imgur.com/kSDrmAr.jpg

 

 

 

Oh and Mrs Grumpy Girdle, what the hell is YMMV? Edit: Never mind I googled it. :smile:

Edited by olnorton
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Have you ever succeeded in adding eye textures to a .mor that didn't have them?

 

 

Yes, that's exactly what I did in that Alistair morph... it started out with the Bioware texture and a hazel tint; I removed the tint and added the Dracomies texture.

 

I use the pyGFF 'pff4editor' for .mor edits.

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