Jump to content

Fallout 1 and 2 weapons, mod upcoming and gathering energy


bOMKHA

Recommended Posts

Hi there,

I'm Eddy, Araez_Yphe or bOMKHA on the nexus.

First I want to apologise for my mistakes while expressing my thoughts, I'm not a native english speaker so pardon me for that.
As mentionned in the title of this topic, I would gather some energies on this exciting enterprise that would be to bring back original fallout weapons to the Boston place (and beyond!)!
I really enjoyed the work of LtCommander on the DSK-501, and Mike Moore with the Bozar (even if I'm not over-fan of the Fallout new vegas design of the gun which works better with the DSK-501, for some obvious reasons, comparing to fallout 1 and 2 I mean) and I'm really wiorried about balance, gameplay and Immertion so it can be made without adding redundant items or overpowered s***.

I'm working on the original laser gun already, the Wattz Laser Rifle, and have some meshes of the Winchester City-Killer coming up (It's my first time ever modding stuff but Creation Kit have happened to be pretty intelligible from the time when I first looked into it). I've managed to find it y myself with some help of Gambsmoore (thanks to him) and his modding tutorials. The Wattz Laser Gun goes really nice, a few pictures are incoming but the Winchester City-Killer is a bullbup-styled weapon so it isn't possible to make a proper mod without animation which I cannot do, because I'm on Blender and as I've read on the nexus, blender animations are not supported (If I read wrong please tell me!).

Some other mods are planned and some advices would be appreciated!

Cordialement,

Eddy.


Edited by bOMKHA
Link to comment
Share on other sites

Nice!

For now I just have some issues with the hold to input option hich doesn't work as expected, I've looked into animation iddle and manadge to make stuff happening less weird ut it's still not working as intended in first person.
For now the gun is using fusion cells. Since laser gatling uses fusion core and it's a it too rare to me, to be the main ammo type, I decided to balance it with a charging weapon gameplay: It deals plenty of damage but still needs time to be at maximum power.
I'm thinking aout re-reation of the miro-fusion cell of Fallout 1 and 2 that would be craftable with the cost of 3 fusion cells per unit or looted.
Not sure if trying to balance betweenmore that just two power source is a good idea.
If so, I will definitely need an animator to make the reloading animation fit well.

Edited by bOMKHA
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...