cptnkill Posted January 11, 2012 Share Posted January 11, 2012 never noticed this before but if i look of into the distance and see any kind of rapids or waterfalls they are frozen (not from the cold). the animation wont start till i get close to them then if i move back the animation stays active but if i quicksave then quickload it stops again. i just installed the post process injector and can see clearly and that might be why i never noticed it before but it kinda make the landscape look to fake. Link to comment Share on other sites More sharing options...
M0rningLightM0untain Posted January 11, 2012 Share Posted January 11, 2012 never noticed this before but if i look of into the distance and see any kind of rapids or waterfalls they are frozen (not from the cold). the animation wont start till i get close to them then if i move back the animation stays active but if i quicksave then quickload it stops again. i just installed the post process injector and can see clearly and that might be why i never noticed it before but it kinda make the landscape look to fake. This is not a bug per se... any water outside your current loaded ugrids won't be aninmated. You can mod your ini files to increase the ugrids to load IF your PC has the muscle. This is a pretty controversial tweak and can cause some serious, serious issues, so make sure to read up, and back up. Link to comment Share on other sites More sharing options...
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