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M0rningLightM0untain

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  1. Norton has been getting the best reviews for the last couple years, not really sure why you're still knocking it....
  2. I wasn't really intending this thread to talk about wishlists for the steam workshop... I don't care to use it. I just think it will force Bethesda to improve modding in general, therefore making things better for the Nexus folks as a side effect.
  3. Although I have mixed feelings about the Steam Workshop, and I certainly have no plans to use it as a mod manager, there may be a silver lining here. Bethesda has always "supported' the modding community, and by that I mean ALLOWED mods to exist, and even encouraged their creation. I saw some things in the release notes of the new beta patch that made me realize that the Workshop may actually be forcing Bethesda to truly support these mods. By that I mean addressing some of the issues with mod conflict-ions, disabling/enabling of mods corrupting game saves, and load order issues. The following may just address the workshop itself... or maybe not: " Fixed issue with downloading mods when you are subscribed to more than 50 mods Fixed crash when loading a subscribed mod that has been removed from Workshop by the author Mod load order functionality" This looks the most promising: "Fixed occasional crashes when loading a save that relies on plugins/master files that no longer exist" LINK TO PATCH NOTES: http://pc.gamespy.com/pc/elder-scrolls-v/1219106p1.html There may be a benefit to all us Nexus folks, here. Thoughts?
  4. So far so good with a few glaring exceptions... Like for example, all my beautiful 4096 rock and mountain textures seem to be still overwritten by the DLC. Anyone else having this issue?
  5. Go over the instructions carefully again... You overwrote a line in the ini that needs to be there.
  6. Thanks for the tip, although I would prefer not to go that route. Tapatalk is only a paid app for the user... and I've already bought it anyways. The reason I would prefer Tapatalk is that it supports 9 different forum systems which covers every forum I frequent, allowing me to have 1 app for forum use on my mobile. UPDATE: That app you recommend is only available in the UK iTunes store, I can't get it in the states.
  7. Thanks for the tip, although I would prefer not to go that route. Tapatalk is only a paid app for the user... and I've already bought it anyways. The reason I would prefer Tapatalk is that it supports 9 different forum systems which covers every forum I frequent, allowing me to have 1 app for forum use on my mobile.
  8. I agree with the above... Tapatalk support PLEASE! Being access this forum with that app would increase my engagement and decrease my headaches at the same time. I can't handle the clunky forum implementation on mobile (and I'm not just pointing fingers at Nexus... all forums are guilty.) It's free for the forum owners to register, and looks like it takes about 5 minutes to implement. http://www.tapatalk.com/pricing.php Despite the word "pricing" the free option is there, the only ones that cost are if you want to have a branded forum app through them. I should note that this may be slightly off topic, as now that I read this topic again I see it's for a nexus "app" while Tapatalk would only be for forum access. I think an iPhone app for mod browsing and the like would be great too, in the long run!
  9. Starting to have issues again.... anyone else?
  10. Initial report: Was experiencing freezes every 5-10mins before patch (requiring me to kill task with Task Manager.) After patch: 2 hrs of straight gameplay with only 1 freeze! (on fast travel, believed to be WIS related anyways) I haven't done a framerate comparison, but the game feels smoother, especially in 3rd person. Mouse lag seems seriously diminished. I vote an A+ at this time! (subject to change, of course)
  11. I've taken up nude jogs in the rain. This often results in nude fisticuff beatdowns *to the death* of random wolves and sabrecats, and the occasional passing imperial guard, that says "put some clothes on." Oh also, now I have a bareback horse mod, so nude bareback horse riding is on the menu.
  12. This is not a bug per se... any water outside your current loaded ugrids won't be aninmated. You can mod your ini files to increase the ugrids to load IF your PC has the muscle. This is a pretty controversial tweak and can cause some serious, serious issues, so make sure to read up, and back up.
  13. ==================================== 7. How This Works: ==================================== This is an FOSE plugin dll. It basically hacks Fallout. 7.1: FPS Management: The FPS management code monitors framerates and adjusts the flow of gametime. It mitigates stuttering by making Fallout game logic not skip ahead when it does stutter. Effectively, frames that take a long time end up being in slow motion. This is done by making Fallout act as if iFPSClamp were set to MinimumFPS, but only for frames that are slower than MinimumFPS. This may also improve stability. It can also impose a maximum framerate - some people perceive Fallout as smoother when its framerate is prevented from exceeding half the refresh rate, plus this helps free up resources for Fallouts secondary threads. The FPS management code can also puts the main thread of Fallout to sleep for brief periods of time, which has been oberved to improve stutter for some people (though that functionality may have been made redundant by other things this plugin does). 7.2: Critical Sections: Critical sections are microsoft-provided thread synchronization primitives that Fallout uses internally to make sure that threads don't accidentally corrupt each other. FSR by default makes most critical sections attempt to play fair even at the cost of throughput, making sure that no thread hogs a resource that other threads need. However, one specific critical section is overriden to use a slightly less fair method, and another specific critical section is suppressed so that it has no effect at all. And that's all very configurable from the ini file. Also the spincounts get overriden. 7.3: Heap Replacement: This feature is not working properly on Fallout 3 yet. 7.4: Hashtables: Fallout includes a bunch of hashtables for looking up all sorts of things. They use a generally horrid hashtable implementation, but the real problem is they never resize their hashtables. When a hashtable gets overful, performance drops. If a hashtable is underful then a tiny bit of memory may be wasted. Unfortunately, much of the hashtable code is inlined all over the place, and FOSE makes various assumptions about the hashtables as well, and its not at all clear to me what the relevant threading model is supposed to be, so changing them safely is quite difficult. Still, I have some hashtable hooks, and they're gradually getting better. FSR can increase the size of hashtables once they get overful. The act of resizing them is fraught with problems however - it can cause crashes or glitches, and the methods I use to prevent it from doing so can cause small performance stutters or other crashes or glitches. Still, at this point I think it might be working kinda decently. In the future I may replace or suplement this with overriding the initial sizes of certain hashtables.
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