phil11 Posted May 27, 2012 Share Posted May 27, 2012 Hey Jakisthe and MM, it's been a long time!! I'm finally able to access a computer, and it looks like you've come a long, long way. Due to space limitations, I can't bring my desktop PC to where I am now, so I ordered a beast of a laptop, instead. I gotta wait another week and a half to get it, though. :( Anyway, I can't wait to try out this mod. It looks amazing. Link to comment Share on other sites More sharing options...
MofoMojo Posted May 27, 2012 Share Posted May 27, 2012 Hey Jakisthe and MM, it's been a long time!! I'm finally able to access a computer, and it looks like you've come a long, long way. Due to space limitations, I can't bring my desktop PC to where I am now, so I ordered a beast of a laptop, instead. I gotta wait another week and a half to get it, though. :( Anyway, I can't wait to try out this mod. It looks amazing. Phil11, I took a moment to break away when I looked at my phone and saw in my email you had posted. I hope you are safe dude! Thank you for your service! We've come a long way, and while we still have a way to go, and some kinks to work out, I think it's turned out relatively well so far. Stay safe. -MM Link to comment Share on other sites More sharing options...
Asuke01 Posted May 28, 2012 Share Posted May 28, 2012 (edited) Finally I've played it! AWESOME!! all the things work perfectly.I've just noticed that the potion doesn't work for custom races and Vampire sight doesn't work if I open sharp's shooter ENB.but it's not a big deal. 1 problem for me is vanilla race's face!! it's look like big old man with a couple of weird eyebrows!! - ,- he's really awesome vampiric skill but his face!!!! his face looks radiculous!!are there anyone who know how to make vanilla races look cool!? : ( [i really like this mod! Great! masterwork! Thank you guys :biggrin: ] Edited May 28, 2012 by Asuke01 Link to comment Share on other sites More sharing options...
MofoMojo Posted May 28, 2012 Share Posted May 28, 2012 Finally I've played it! AWESOME!! all the things work perfectly.I've just noticed that the potion doesn't work for custom races and Vampire sight doesn't work if I open sharp's shooter ENB.but it's not a big deal. 1 problem for me is vanilla race's face!! it's look like big old man with a couple of weird eyebrows!! - ,- he's really awesome vampiric skill but his face!!!! his face looks radiculous!!are there anyone who know how to make vanilla races look cool!? : ( [i really like this mod! Great! masterwork! Thank you guys :biggrin: ] Thank you very much Asuke01. Can you describe what you mean by Vampire's Sight doesn't work? Too bright? If that's the case, read the documentation on customizing asyou can alter the brightness of Vampire's Sight. For better looking faces try http://skyrim.nexusmods.com/downloads/file.php?id=2356. Link to comment Share on other sites More sharing options...
Asuke01 Posted May 28, 2012 Share Posted May 28, 2012 (edited) : ) I mean it doesn't get any brighter after I cast the spell ,it's still dark, but when I turn off ENB it works *w* seriously not a big deal. I think It's because of the modder's setting, because I don't see anything different when I use Imaginator mod too. and I just have seen sneak feed animation AWESOME!! so what do you guys want to do next? the clans?? thank you for the solution about facial thing MM * 0* b Fascinating~! Edited May 29, 2012 by Asuke01 Link to comment Share on other sites More sharing options...
Asuke01 Posted May 30, 2012 Share Posted May 30, 2012 (edited) I don't know if anyone reported this bug. I want to join companion guild, my character has to prove himself to Vilkas, and that.! when the problem started!! Vilkas always said "what do you think this is!? we don't do battle with magic around here, new blood!'' and he doesn't do anything but shouting that sentence. So I think it must be something wrong with buff given from this mod, I deactivated the mod ....and the game can go on... Any idea how to fix it?? Edited May 31, 2012 by Asuke01 Link to comment Share on other sites More sharing options...
vince20100 Posted May 31, 2012 Share Posted May 31, 2012 (edited) So... what will happen to this mod now. I guess, it could be it's own thing, but the new add-on looks sweet as hell http://www.youtube.com/watch?feature=player_embedded&v=FKhGSM1ZcSE Edited May 31, 2012 by vince20100 Link to comment Share on other sites More sharing options...
Asuke01 Posted June 1, 2012 Share Posted June 1, 2012 (edited) !!! seriously!! Now it looks easier to you guys to make progress on this mod,don't you think?? Now you have new animations ,models and effects!!!! No one can stop you making this mod greater than it is!! [but it looks freaking cool that trailer. Bethesta surprises me] Edited June 1, 2012 by Asuke01 Link to comment Share on other sites More sharing options...
flavyneo Posted June 2, 2012 Share Posted June 2, 2012 hey guys i was just watching the dawnguard trailer(http://www.elderscrolls.com/skyrim/media/videos/dawnguard-trailer-0/) and it looks like they're doing a lot on vampires. would it be a good idea to hold off on developing this mod and seeing what bethesda come out with and build on it Link to comment Share on other sites More sharing options...
Jakisthe Posted June 3, 2012 Author Share Posted June 3, 2012 (edited) I don't know if anyone reported this bug. I want to join companion guild, my character has to prove himself to Vilkas, and that.! when the problem started!! Vilkas always said "what do you think this is!? we don't do battle with magic around here, new blood!'' and he doesn't do anything but shouting that sentence. So I think it must be something wrong with buff given from this mod, I deactivated the mod ....and the game can go on... Any idea how to fix it?? That would be the well documented instance of them detecting the latent magic cloaks that our vampires have on them as a means of getting all our stuff to work together. The most recent patch has a version of Forma which should override things so you can complete that quest (and brawls). Hope that helps! Phil! Long time no see. I'll just echo MM here and hope you're staying safe, with a side of "get an awesome computer because those are great for games" :P. As our technically first beta tester, you get to see how far we've come! Fingers crossed for living up to expectations. The dawnguard stuff is interesting, and although I foresee some headaches, I'd also guess that we won't have to make many MASSIVE changes. In all of Beth's previous DLC for their past games (Oblivion, FO3, NV although they didn't develop that) it's been added content+abilities, not a reworking of skills. Because of that tendency, I predict we'll get the following for DG:-New vampire power: lord transformation--New lord power: force choke, auto hover, turn into bat swarm-New factions: likely Volkiars and the DG hunter group-New area: looks like some kind of ghostly graveyard place+the two strongholds for the above factions-New quest line: one where you take sides for one or another I do not think they'll be doing a drastic revamp of the system, since they never do that, but instead adding powers+quests+animations. Although I can't say for sure, it seems likely that we'll have to tie the clans/bloodlines to end with working with those vampires so players can eventually get to the Beth quests, and after those are done, back to our plans. However, I'm waiting for more information about the quests themselves to come to light so I can avoid content overlap when designing the bloodline stuff myself :). That all sounds confusing, I know, but in the end: I don't think we'll be replaced and will just have to work with compatibility. Oh, and almost forgot. TIME MAGAZINE CALLED US ONE OF THE BEST MODS OF MAY! EDIT: Looks like some information has been leaked, confirming (among other things) our much desired "vampire perk tree". This is absolutely fantastic, and we will be able to mix two progression styles:-one based on your hunger levels, which affects your stats and learned skills-one based on your overall life as a vampire in the perk tree, which means we can amp up some aspects for permanence, hopefully giving players more incentives to regress without fear of losing everythingThis gives us even more options and variety in how you choose to play :D Edited June 3, 2012 by Jakisthe Link to comment Share on other sites More sharing options...
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