Purr4me Posted January 12, 2017 Share Posted January 12, 2017 As far as the abandoned Prison goes I have this. I see a lot of waste items within this cell that can be removed and does indeed cause frames per second loss. can even cause a freeze too. But, so far, nothing in there that would set off a CTD. Link to comment Share on other sites More sharing options...
Purr4me Posted January 12, 2017 Share Posted January 12, 2017 a name of the interior or location ID would do nicely Its the starting cell in alternate start. The cell everyone starts in with that mod no matter what. Keep in mind, with me ,I'm not every one..ok?I don't fit in to that category.I offer to look into a data base problem only and seek out an answer so to fix an issue only, some times I even go so far as to rewrite a persons mod to eliminate some mistakes but I only go as far as the mistakes, I do not re-write their mods, nor do I clean them or add anything into them. So this means I need to install a mod? IF the mod in question has issues? the nit might be better if the author repairs them, not my place for that.but , I'll look and see whats up. I was led to believe this was a main game issue. Link to comment Share on other sites More sharing options...
DoctorKaizeld Posted January 12, 2017 Share Posted January 12, 2017 a name of the interior or location ID would do nicely Its the starting cell in alternate start. The cell everyone starts in with that mod no matter what. Keep in mind, with me ,I'm not every one..ok?I don't fit in to that category.I offer to look into a data base problem only and seek out an answer so to fix an issue only, some times I even go so far as to rewrite a persons mod to eliminate some mistakes but I only go as far as the mistakes, I do not re-write their mods, nor do I clean them or add anything into them. So this means I need to install a mod? IF the mod in question has issues? the nit might be better if the author repairs them, not my place for that.but , I'll look and see whats up. I was led to believe this was a main game issue. the OP did state the mod in the title of the thread as well as twice in his posts and i have told you several times it is a mods cell. also it isnt directly the mods fault the issue is most likely another mod entirely. Link to comment Share on other sites More sharing options...
Purr4me Posted January 12, 2017 Share Posted January 12, 2017 4.5 million downloads? your kidding me.Not touching it. Link to comment Share on other sites More sharing options...
Purr4me Posted January 15, 2017 Share Posted January 15, 2017 After re-Establishing My Skyrim backed up game software and Erasing the Nmm stuff from that flash drive, I have reloaded this Issue. Running on a Mac PC and removing anything else that might interfere with issues I ran into with these 4 saved game files, I am looking deeper into the bug. If the OP can provide me with his saved game file with no mods involved ? hard saved if he /she can even load it...I can see what was different between the files in question. This means a user is the only one that can make this happen, other users can't load a file and expect it to operate, it's made and compiled on the init operating system as an archived data base for that users game. I am using several deep cleaning applications / mod's from this site made by several authors to inspect the data base (this saved game file set) in order to find what element would cause the conflict. I won't have things like Microsoft getting in the way. Suffice to say, I have ran into so many problems with this setup, even made blank plug-ins trying to fool the game into believing I had all those mods installed, minor trick as it is. It seems some how, Visual basics got snafued in some way that skyrim, the CK and several other things I had working, stopped working on an isolated drive. It's Sunday. It's gorgeous outside here. In-between tests, I ride my bike a bit.My intention here is to see why , an exact reason this might occur to a players game so it's just a general set of tests taking into consideration all aspects that may be encountered by use of some mods. yes, the amount of conflicts from the list of this loaded assets can cause a CTD issue. some conflicts are hidden and can not be resolved by normal methods. Some things like this make no sense. IF I can't get people to understand the meanings behind any of this, please refrain from interjecting comments, stick to the software involved. It can be a simple semi colon involved in a script or two scripts fighting over 1 item. It can be a *.nif file, an argument between assets, just about anything can set something like this up. But finding that part, that small bit is the challenge, we want to know why it does this.It can also be an asset that was removed too VIA overwritten by another mod and it's no longer there. "Missing assets", some times do need to be there just as a missing master file will cause a crash. All I have are 4 saved games file provided as I asked for . But all of these contain a lot of mods. Skyrim can load some games missing plug-ins but there is a limit of the amount it can load before it refuses to load. I have a lot to do with other games here so I am letting the OP know, I have not given up. Kitty. Link to comment Share on other sites More sharing options...
Purr4me Posted January 15, 2017 Share Posted January 15, 2017 I am going to ask this: Was the ini file edited as instructed? Link to comment Share on other sites More sharing options...
InCase Posted January 15, 2017 Author Share Posted January 15, 2017 I have spent a lot of time making sure all inis and files are correctly written out and in the correct spots, the only thing I have no clue on are the conflicts occuring and obviously the depth of which you are going into the files. To be honest im pretty lost right now but you seem hell bent on solving this so ya know, ill try to help anyway i can but i dont know enough to be extremely specific Link to comment Share on other sites More sharing options...
Purr4me Posted January 16, 2017 Share Posted January 16, 2017 if some how the script extender code is not getting removed from the archives you sent to me? then that will be why I can't load them.I don't introduce injection code to my games software, I am strictly adhering to Vanilla standards here. The vanilla game will never load a script-extended saved game file. it will instantly exit. As it is currently.IF you use Mo, disable all mods except the title thread mod and load without SKSE involved.hard save the file and send it to me to test. Currently all saved game managers / editors do not remove plugin names for skyrims base.They do for all other games. Only you can do that.https://s27.postimg.org/mkj25nkdv/tools.jpg Link to comment Share on other sites More sharing options...
jgs000 Posted January 27, 2018 Share Posted January 27, 2018 Sorry for interjecting as I am kind of n00b; but I had same issue - I found that somehow I had overwritten XP32 Maximum skeleton files. All I did to fix was select reinstall xp32 and then resorted my LO with LOOT. Hope this helps. Link to comment Share on other sites More sharing options...
Recommended Posts