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Are FormID List errors in a merge bad?


Mookeylama

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i needed to remove a buncha recipes from the Constructible Object section of a large merge i made. now the plugin shows a bunch of missing Formlist errors corresponding to those removed recipes. is there a way to fix those errors w/ tesedit? a way to generate new formids? or are those errors harmless and i shouldn't worry about them? thanks

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you can try using merge plugins error check and fix to see if it's able to solve them automatically. Otherwise you will need to remove them all manually. I don't think the errors will cause any issues because when you have an error on a plugin that line is just ignored by the game so if a damaged line is not needed by other plugins it should work otherwise NullPointer and crash.

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you can try using merge plugins error check and fix to see if it's able to solve them automatically. Otherwise you will need to remove them all manually. I don't think the errors will cause any issues because when you have an error on a plugin that line is just ignored by the game so if a damaged line is not needed by other plugins it should work otherwise NullPointer and crash.

thanks so much for your reply! i still use the old Merge Scripts (last version 1.95) and i don't think it has a error check does it? i've not seen one if so.

i didn't think these errors would be that big of a deal, but i may still remove them manually just to be sure. it's just a shame that Tesevedit does not have a function to use Ctrl or Shift or something to allow clicking on them all at once, instead of having to remove 1 at a time

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