Mookeylama Posted January 12, 2017 Share Posted January 12, 2017 i needed to remove a buncha recipes from the Constructible Object section of a large merge i made. now the plugin shows a bunch of missing Formlist errors corresponding to those removed recipes. is there a way to fix those errors w/ tesedit? a way to generate new formids? or are those errors harmless and i shouldn't worry about them? thanks Link to comment Share on other sites More sharing options...
Mookeylama Posted January 13, 2017 Author Share Posted January 13, 2017 ok so i can remove the errors 1 by 1, but that'll take forever. anyone know if these type of errors are even dangerous or worth fixing? Link to comment Share on other sites More sharing options...
Project579 Posted January 14, 2017 Share Posted January 14, 2017 you can try using merge plugins error check and fix to see if it's able to solve them automatically. Otherwise you will need to remove them all manually. I don't think the errors will cause any issues because when you have an error on a plugin that line is just ignored by the game so if a damaged line is not needed by other plugins it should work otherwise NullPointer and crash. Link to comment Share on other sites More sharing options...
Mookeylama Posted January 15, 2017 Author Share Posted January 15, 2017 you can try using merge plugins error check and fix to see if it's able to solve them automatically. Otherwise you will need to remove them all manually. I don't think the errors will cause any issues because when you have an error on a plugin that line is just ignored by the game so if a damaged line is not needed by other plugins it should work otherwise NullPointer and crash.thanks so much for your reply! i still use the old Merge Scripts (last version 1.95) and i don't think it has a error check does it? i've not seen one if so.i didn't think these errors would be that big of a deal, but i may still remove them manually just to be sure. it's just a shame that Tesevedit does not have a function to use Ctrl or Shift or something to allow clicking on them all at once, instead of having to remove 1 at a time Link to comment Share on other sites More sharing options...
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