Betrayl Posted January 13, 2017 Share Posted January 13, 2017 I created a new settlement inside an interior cell. Everything works great, it displays the happiness on the map properly, people will "work" inside the settlement. The beacon attracts settlers who spawn from my xspawnmarker. Who will use stairs and doors correctly. Everything is navmeshed correctly, I have the "door portal" from the commonwealth linked to the interior cell, as well as having the navmesh linked to the door. Basically everything works except one thing. When I send a settler or assign a caravan, my settlements numbers go up, but the npcs refuse to travel to the settlement. As if they don't know where the settlement is. I have tried looking at the automatron dlc but I can't figure out how they did it properly. It links properly supplies properly, the settlers numbers go up, but the caravan and settlers refuse to travel to the settlement. The supply line in the pipboy shows a supply line. Getting really frustrated here, because everything works except npcs won't navigate the world to get to the settlement. I have been bashing my head against the wall for several days now. Link to comment Share on other sites More sharing options...
Betrayl Posted January 14, 2017 Author Share Posted January 14, 2017 (edited) After fiddling with the navmesh I got it to work. My settlementcenter marker was floating so I brought that down onto the navmesh and tweaked around the doors. This fixed it. I did not think it was the navmesh because the settlers/companions/caravans would not move at all, I figured they would get hung up where-ever there was a problem in the navmesh, instead they would not even begin to move until I perfected the navmash around the two door portals. So everything works fine now. Sorry for another false alarm. Edited January 14, 2017 by Betrayl Link to comment Share on other sites More sharing options...
AstroGazer Posted October 6, 2017 Share Posted October 6, 2017 good to know. thanks. Link to comment Share on other sites More sharing options...
MissingMeshTV Posted October 6, 2017 Share Posted October 6, 2017 After fiddling with the navmesh I got it to work. My settlementcenter marker was floating so I brought that down onto the navmesh and tweaked around the doors. This fixed it. I did not think it was the navmesh because the settlers/companions/caravans would not move at all, I figured they would get hung up where-ever there was a problem in the navmesh, instead they would not even begin to move until I perfected the navmash around the two door portals. So everything works fine now. Sorry for another false alarm. At least you were kind enough to share your solution. Lot's of other "false alarm" posts just end up being, "Fixed it, nevermind" and nothing more. At least now anyone else having the same problem in the future has a possible solution if they see your post. :thumbsup: Link to comment Share on other sites More sharing options...
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