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[LE] Do feet meshes have to use the body texture?


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I'm making a custom playable character using this custom race mod and making all the assets myself. It's my first time making a mod so maybe that was a bit ambitious lol idk. I noticed that the feet and tail texture maps are usually part of the body texture map. I thought I could just choose a different dds file in the nif but even when i do that the feet and tail still use the body texture in the game. I just want to use different texture files for the feet and tail than i use for the body if that's possible, does anybody know if there's something specific I have to do for that or is it hopeless?

Edited by sephofmaryland
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I know from personal experience that when using bodlyslide to make a custom body you have to generate feet nif's also or the naked body will be footless. If you made a footless body nif and separate feet nif that may work for you.

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  • 8 months later...

Redirecting the textures in Nifskope won't work, you have to make a texture set in the CK and point your new foot armor addon to it. Otherwise the game just applies the default skin textures for that character.

 

This "problem" is ultimately a VERY good thing. This mechanism is the same reason equipping new armor on a character doesn't give them neck or wrist seams. This is how unique follower NPC's can have their own skin textures and still wear armor that uses default textures. Character skin textures override mesh skin textures unless you force them to do otherwise.

 

To give a character or a race a unique skin texture, you have to create texture sets in the CK and create duplicate body parts as armor addons, with the textures forcibly redirected. Since the mod you're using comes with all that stuff premade, you would need to dig in the CK, find the armor addons for the foot and tail meshes you want to change, and redirect the textures to a new texture set that you create yourself.

 

 

Another alternative would be to simply edit the texture changes you want into the body textures you're using. If the UV mapping isn't different, that would probably be easier. If it is different... see above.

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