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slavery


coolmanwow

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any one have any concept art or quest ideas or slaver armor or slave armor

I have ideas but they aren't entirely formulated and my time is pretty limited but I would be glad to contribute them for incorporation at your leisure or if they fit your idea of slavery in Skyrim once I have them finished. In the meantime I could give you my basic concepts of slavery in Skyrim as I see it. Some I have already outlined in my prior post.

Basics

1. Slaver faction - A separate faction that is aligned with the Bandits, Necros and Assassins, neutral w/ the Thieves Guild and Stormcloaks. Stormcloak strongholds and territory slavery accepted

2. Imperial opposition - any Imperial controlled stronghold and territories would be slave free. Fines for slavery on par or close to those of murder

3a. Evil quests - A radiant quest line that would "hire" you to restock the slave supply, go out and get some slaves! Rewards: $$ per slave captured -> eventual right to own slaves.

3b. Good quests - radiant quest line where imperials reward you for killing slavers, similar to bounty quests

 

As far as slaver armor, I'd give them typical bandit gear - fur, leather, some iron and on occasion steel/plate. If you're looking for a standout look like the Dark Brotherhood, that would take some time to figure out.

Edited by Einbjorn
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  • 3 months later...

any one have any concept art or quest ideas or slaver armor or slave armor

I have ideas but they aren't entirely formulated and my time is pretty limited but I would be glad to contribute them for incorporation at your leisure or if they fit your idea of slavery in Skyrim once I have them finished. In the meantime I could give you my basic concepts of slavery in Skyrim as I see it. Some I have already outlined in my prior post.

Basics

1. Slaver faction - A separate faction that is aligned with the Bandits, Necros and Assassins, neutral w/ the Thieves Guild and Stormcloaks. Stormcloak strongholds and territory slavery accepted

2. Imperial opposition - any Imperial controlled stronghold and territories would be slave free. Fines for slavery on par or close to those of murder

3a. Evil quests - A radiant quest line that would "hire" you to restock the slave supply, go out and get some slaves! Rewards: $$ per slave captured -> eventual right to own slaves.

3b. Good quests - radiant quest line where imperials reward you for killing slavers, similar to bounty quests

 

As far as slaver armor, I'd give them typical bandit gear - fur, leather, some iron and on occasion steel/plate. If you're looking for a standout look like the Dark Brotherhood, that would take some time to figure out.

well i kill npcs that attack me resurrect them, turn them to nice npc and enslaved them, bring them to my castle, still need to figure out why i can`t port them there yet

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Slavery on any large scale requires some form of cheap labor for the slavers. Slavery just for the keeping of slaves doesn't make much sense. To make slavery viable, there must be some benefit that exceeds the cost of keeping slaves. Throughout history (ours, not Nirn) slaves have been used as farm labor, mine labor, household servants, and unpaid factory workers.

 

The trade off is you must maintain the slaves just as you must maintain any domestic animal (which is the traditional status of a slave) They must be fed, a starving worker isn't going to accomplish much, clothed, at least in rags, sheltered - a barn will do, and guarded. The guards will have to be paid and equipped. And if you are maltreating the slaves even more guards which may make owning slaves uneconomical.

 

In reality, historical slavery is far more complex, especially in Roman times - Some slaves actually held important offices in the government. Others became wealthy. There is even a story of a slave buying his master when the master was sold into slavery for failure to pay a debt (And no, he didn't free him). One roman emperor was the son of an ex slave. (freedman) - Publius Helvius Pertinax - who was also a successful general before being emperor. It was not unusual for a childless Roman to adopt his personal slave as a son who would be freed and inherit his masters property when the master died.

 

The point is, to put believable slavery into Skyrim you need a reason to have slaves. Typically this would be some kind of menial labor. And an economy that will support them and a place in the society no matter how low for the slaves. In order for slavery to be viable in a society, it must be an accepted status by the rulers if not the masses.

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Slavery is something that shouldn't exist in the real-world. But in Skyrim, it seems like something that would be relatively commonplace. Especially among the imperials. (The Stormcloaks seem like they'd just kill anyone or deport them/send them packing.)

 

I'd also be one to admit the idea of playing in a slave role in a fantasy, like playing skyrim, would be entertaining.

Edited by Cipherthe3vil
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People hear the word slavery and instantly think about Americans. History goes back much further than America, and slavery was everywhere. I think it would be very appropriate for the people of an ancient era to own slaves because it would reflect the realistic history of the world.

 

This isn't a matter of whether or not slavery right in today's world... Tameriel is not today's world, and the delicacy of the subject is irrelevant. Please remember that Skyrim is set during a time of Imperialism, and that most empires turn their enemies into slaves after they conquer them.

 

We already see slaves in Skyrim... they are called Housecarls. So yes, slavery is a good idea for this game. It should have already existed in the vanilla version.

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Being politically correct is for people who care. If you aren't intending to be "racist" say so and move on. Anyone claiming otherwise is so caught up with the differentiality of race that they themselves are the true racist.

 

Besides, it IS in TES lore and people became slaves by conquest and not by race. :thumbsup:

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