icecreamassassin Posted January 14, 2017 Share Posted January 14, 2017 So I'm working on a worldspace and we have several custom meshes and several duplicated vanilla forms which use texture set replacers. I am assuming that in order for the LOD on these copied resources to look correct (eg, the texture doesn't suddenly change when you come nearer), I would need to find the vanilla LOD mesh, copy it and change the textures in that copy to match (in low res) the textures I used on the textureset replacer and then attach that new LOD mesh as the LOD model for the duplicated vanilla form with the custom textures? Issue is we are talking hundreds of forms and meshes here. Does anyone know a good way to streamline the workflow for this or know of any utilities that may help? Thanks. Link to comment Share on other sites More sharing options...
Di0nysys Posted January 14, 2017 Share Posted January 14, 2017 Afaik, i've had to do all of this manually. Deleting the collision nodes/bsx and decimating the models by hand then applying a low res 128x128 texture for all my lods. On the flipside, only your bigger models would require lod, while custom trees require billboard textures which don't need a lot to setup. Link to comment Share on other sites More sharing options...
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