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Other ppl's mods and the toolset


LadyHonor

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Mostly "no"

 

It would take effort, but I've seen it done. In the case I'm thinking of, the modder copied/used some resources from another mod in her own mod/toolset. She made changes to the copied resources. This caused, and I quote, "weird stuff" since she also had the original mod installed. To fix this problem, she deleted the copied resources from the addins folder (not the toolset, from the folder). This caused even more problems which she had a huge problem tracking down because she had made a lot of changes before deleting and even more changes after deleting so she didn't know what caused the problem.

 

If you take no action beyond installing a mod - no, it can NOT break your toolset

 

If work at it, you can break your own toolset using resources from someone's mod. You would actually break your own toolset, but another mod can be the tool that you use to do it.

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OK. Here is exactly what happened. My win10 updated last weekend and I installed a new mod, a standalone, not mine. I tried out the standalone and it had a few bugs, overall it was OK or what I played of it was. I started getting really sick with the flu tho Sunday night and spent all of the first of the week in bed. I finally felt up messibg with the toolset Friday evening and that's when all the buggy crap started happening. I wanted to change some ambient lighting and atmosphere settings in a few levels and while attempting to generating pathfinding the toolset crashed. I gave it a second and then restarted it. Everything looked fine. So I bring up the level try generating pathfinding and boom nothing but errors. So I exited out, restarted my PC and started it up again. I got another truckload of errors. So I decided I'd just do the lightmap which what I really needed and workout the new problem when I was finished and my lightmapping wouldn't work either. I did dozens of searches to find a solution but I ended up having to backup my mods and uninstall everything, even the game. When everything was reinstalled, I imported my backed up mods and did a test on the pathfinding and lightmapping. Everything looked great. At this point I thought OK it must have been the win10 update broke something. So I reinstalled all of my other mods. This time the pathfinding worked fine but the lightmapping got screwed turning all my carpets in my interior level black and giving a bunch of errors for models don't normally have errors. That's when I asked if a mod could have caused it. I disabled the most recent mod I had installed (the standalone) and it improved but only a little. So I completely installed it and that improves it even more, but the edges are all still black. They look like they have been in a fire. So to fix it I'm going to have to uninstall it all again and restore everything. I am almost 100% certain it was that mod.
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That should say at the end I completely UNinstalled the mod in question. Sorry. My typing skills on this phone are horrible, but I'm not at the PC at the moment. :(
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win10 updated last weekend

a standalone mod is not going to cause the problems with the lightmapping

 

 

laptop

Although laptops have improved in recent years, it is very likely that you are pushing the limits of what your laptop can do with the game, the mods you've installed, and the new levels/areas that you are creating. My GUESS would be that the standalone mod is the straw that broke the camel's back rather than the source of the problem.

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It's not a laptop. This is a computer built specifically for gaming. Lightmaps and pathfinding worked fine after a fresh install with only my mods after the win10 update. It worked fine with all the other mods except that one.

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