PocketKnife256 Posted January 15, 2017 Share Posted January 15, 2017 (edited) *Removed* Edited January 17, 2017 by PocketKnife256 Link to comment Share on other sites More sharing options...
Ethreon Posted January 15, 2017 Share Posted January 15, 2017 Want help? post issue in a short&to the point post. This is a ramble currently. Link to comment Share on other sites More sharing options...
PocketKnife256 Posted January 15, 2017 Author Share Posted January 15, 2017 (edited) *Removed* Edited January 17, 2017 by PocketKnife256 Link to comment Share on other sites More sharing options...
Ethreon Posted January 15, 2017 Share Posted January 15, 2017 I wanted to help you, but you know what, feel free to fumble in the dark. Link to comment Share on other sites More sharing options...
Purr4me Posted January 15, 2017 Share Posted January 15, 2017 The correct tool used to extract Fo4's data base files, "Ba2" is located within the CK kits add on for the game. My copy currently resides here(G:\1Valve Resources\steamapps\common\Fallout 4\Tools\Archive2\archive2.exe.) With it in that folder are it's support files.Fo4 is not AS easy as earlier games were, support 3rd party tools are lacking as you found out. Now, the tool you chose to use was meant for 32bit..as you found out as well. But, that author made a script compiler for xedits tools set you can use for this game "fallout4"Along with his other scripts ,an asset manager that is close enough to compile data, loose data into a source folder to be used for a compiled esp file you manage to create from all those esp files you mentioned, and joined / merged as one. The key here is, those assets need to be in the line of site for that software to operate correctly or you end up with junk. The end result of an esp compiled plugin needs to be loaded into the CK and the source folder is NOT the data directory. It is labeled "source" and sites with the executable directory or on root of the drive where the game is installed at. IF your plugin was compiled correctly, the ck should be able to load it. IF it does, you select save to PC and it will automatically compile all assets found within that plugin. Most of this you already know. But Mator made good scripts to enhance what could not be done "possible" I fully understand the frustration seen posted here. and after all of that, you can still end up with junk. That's part of getting involved. Kitty Link to comment Share on other sites More sharing options...
PocketKnife256 Posted January 15, 2017 Author Share Posted January 15, 2017 (edited) *Removed* Edited January 17, 2017 by PocketKnife256 Link to comment Share on other sites More sharing options...
PocketKnife256 Posted January 15, 2017 Author Share Posted January 15, 2017 (edited) *Removed* Edited January 17, 2017 by PocketKnife256 Link to comment Share on other sites More sharing options...
Purr4me Posted January 15, 2017 Share Posted January 15, 2017 Ktties Jaw drops !! WOW ! that's too many potatoes even for me. Your ISP seems to be a problem then? well, there's not much really I can do to help you there,this application and game requires a hard connection to Bethesda during it's CK interface and compiling, you must be logged in , so to enable the decryption and encryption downloaded support files t conceptualize the new mod Ba2 with. other wise, it's just junk.If I had been there to build this thing...I sure as hell would not require a log on to do it. But as it is now, your required to do so and no, you can't allow a drop off to occur during it's procedures either. ISP should be top priority. Not sure...if you can use cell tech to download it or if you own one? I am on a cell phone here, and am capable of connecting to them thru it. ISP... Link to comment Share on other sites More sharing options...
PocketKnife256 Posted January 15, 2017 Author Share Posted January 15, 2017 (edited) *Removed* Edited January 17, 2017 by PocketKnife256 Link to comment Share on other sites More sharing options...
Purr4me Posted January 15, 2017 Share Posted January 15, 2017 32 merges and or packages. The difficulties are scripted mods and or FSE type mods. I seen and tried to do some of this my self, but too much works was involved to have any value or others, it would be a selfie thing. Not something you can share. Not something I can get involved with either. Some of what your doing is what I do but not in this way.I deal with online problems for others. Most of this is your thing and it's good to see your interested in gaming. Work of this type will never end so you know in advance. Good luck and best wishes. Kitty Black. Link to comment Share on other sites More sharing options...
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