BlueGunk Posted January 15, 2017 Share Posted January 15, 2017 I'm having an awful time with the SE Creation Kit. It's been working fine for months, until just now when it refused to load. This is what I tried to recover: Restart PCClean Registry with CCleanerRe-download from Bethesda - and now when I run the CK, I get toast tables with lists of things saying items have failed. Not only that, I got a whole pile of game scripts (Folders called DialogueViews and Source) that seemed to unzip into MO2 Overwrite and also as a zip archive in the game Data folder. The DialogueViews appears to be loads of XML files, and the Source, scripts.It looks like the CK blew up on installation? I am at a complete loss. I can't fix ESPs or do anything with the CK. I get a table up filled with: "Pointer value cannot be cast as NumericID : Size bust BSUInt32"It is possible it is the mod I am working on. I'll try a full uninstall and install. Any ideas gratefully received. I have now also tried a System Files scan - everything came up OK. Puzzled, and thank you. Link to comment Share on other sites More sharing options...
thumbincubation Posted January 15, 2017 Share Posted January 15, 2017 When they updated CK, they added that "feature," which amounts to a giant p.i.t.a, in my opinion. Best bet is to drag it into itself, make it as small as possible, and shove it off into a corner. I don't use MO, so I'm not sure about where your source and dialogue views folders should go, with it, but they also happen on an install w/o any type of mod manager. For me, they each went, separately, into the data folder. I don't really do scripting, but my understanding was that, when you add something like "disablehavoconload" to an object, if it's not in your data folder, the game won't find it to apply. Hopefully someone more knowledgeable will be along, to give you finer details about setup, but from my limited experience those three items are now normal. Link to comment Share on other sites More sharing options...
BlueGunk Posted January 17, 2017 Author Share Posted January 17, 2017 Thanks for taking the time out to answer. A new feature. Yep I agree: p.i.t.a. That said, it is easier to copy paste from the box. I got the CK working - the update had unpacked scripts into MO2. I deleted all the scripts and re-validated the CK, and this time it installed properly. Phew.So basically the upgrade had not installed right. All is OK now! This query can be closed. Thank you thumbincubation! Link to comment Share on other sites More sharing options...
thumbincubation Posted January 19, 2017 Share Posted January 19, 2017 Anytime. Hope it was of some help. Link to comment Share on other sites More sharing options...
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