kotaDpie Posted January 15, 2017 Share Posted January 15, 2017 ok, first and foremost the mod that i am editing is not my own, i am recoloring for personal use. The mod in question is a race mod called 'the kitune of akvair', while the mod itself is relatively well done in my opinion it only offers one color for the kitsune tails while ears change to match closest to the hair color. I have successfully recolored the tail to the color i want but now my tails look like they are made of plastic or latex rather than fur. can anyone with more experience than I please assists. the programs i have access to are paint.net (what i ued to recolor the fur) and Nifskope for the .NIF files. Link to comment Share on other sites More sharing options...
FrankFamily Posted January 15, 2017 Share Posted January 15, 2017 You probably touched the normal map and destroyed the specular map (normal map's alpha channel) in the process, that or the nif shader settings are very wrong. Link to comment Share on other sites More sharing options...
kotaDpie Posted January 16, 2017 Author Share Posted January 16, 2017 ok, how would i check to see if that was the case? i haven't really touched the .NIF file, i only recolored the .DDS file. Link to comment Share on other sites More sharing options...
FrankFamily Posted January 16, 2017 Share Posted January 16, 2017 The values on the bslightingshaderblock, compare them to a vanilla nif of similsr properties. As for the specular, you need to make paint.net display channels (ive never used that program) and check the forth (alpha) if its full white then that is what happened and also makemsure you save the normal map with a comprssion fkrmat that saves alpha such as dxt5 and not dxt1 for example. Link to comment Share on other sites More sharing options...
Di0nysys Posted January 18, 2017 Share Posted January 18, 2017 If you want a quick and dirty solution, go to BsLightingShader and turn down the gloss and specular values on the tail model, or outright disable the specular flag on it. Link to comment Share on other sites More sharing options...
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