zymurgy65 Posted January 16, 2017 Share Posted January 16, 2017 I'm currently adding my own tweaks to AVStoryteller's Belda Elysium home/quest mod (with the author's permission). I want to make access to the home conditional on starting the Path of Dawn stage of the main quest, but I've hit a snag. I've changed MQ05 Stage 20 so that the player receives a note from Jauffre, along with a house key and a map marker for Belda. So far, so good, but there are two NPCs living in the manor. They shouldn't arrive there until after the Emperor's death and, since I use PrinceShroob's Main Quest Delayer, I need to disable them until the Path of Dawn quest begins. How do I do this? Link to comment Share on other sites More sharing options...
wizardmirth Posted January 17, 2017 Share Posted January 17, 2017 Go to their starting locations in the CS and double-click on them. In their reference window you can "initially disable" them. All you need to do after that is "enable" them in your script during the appropriate stage. Link to comment Share on other sites More sharing options...
zymurgy65 Posted January 17, 2017 Author Share Posted January 17, 2017 OK, thanks for the feedback! :thumbsup: Link to comment Share on other sites More sharing options...
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