bluwax26 Posted January 16, 2017 Share Posted January 16, 2017 (edited) Hi-yo!I'm trying to make a mod where the player has the exact same experience every time they go through a custom interior cell after they hit a button. Same enemies, same weapon placement, same doors. Seems like a job for a scripted cell reset, right?Unfortunately, I've hit a wall on that front. No matter where I put the activator- even outside the room- I always enter it to find the weapons missing and the enemies dead. The items are flagged "respawns" and the code compiles, but the cell just ain't resetting like it's told. Very frustrating.Has anyone got the cell reset function to actually work for them? I'd love to hear how you managed it.And for completion's sake, my script looks something like this, with the appropriate properties. Scriptname TestRoomReset extends ObjectReference Const Event OnActivate(ObjectReference akActionRef) TestRoomCell.Reset() EndEvent Cell Property TestRoomCell Auto Const Keep safe out there. Edit:Upon reflection, this topic is probably better suited for the "Creation Kit and Modders" section of the forums. My apologies to the moderators for the clutter. Edited January 16, 2017 by bluwax26 Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted January 16, 2017 Share Posted January 16, 2017 Is it a button, a trigger, something else?If it's a trigger, what about onEntry (enter? I always forget). Also, and this probably dumb, but does it have an encounter zone set to No Reset? Link to comment Share on other sites More sharing options...
bluwax26 Posted January 16, 2017 Author Share Posted January 16, 2017 Script is attached to a generic "Red Button" activator and the location has "never reset" unflagged. Link to comment Share on other sites More sharing options...
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