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FPS drop


Copelland

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So my other big problem with this game is that I can't manage to run it with stable 60fps (drops to 35-45-50) I tried a lot of tweaks, so I gonna post it down below. If there is something wrong in this settings, let me know what can be better option for me, I would gladly hear you out guys.

 

Let me show you my settings:

 

FALLOUT4.ini

[General]
sLanguage=pl
uGridsToLoad=7
uExterior Cell Buffer=64
bDisableAllGore=0
iNumHWThreads=4
iPreloadSizeLimit=4194304000
sStartingConsoleCommand=bat godrays
[screenSplatter]
bBloodSplatterEnabled=1
[Display]
iPresentInterval=1
bDeferredCommands=1
fShadowLODMaxStartFade=1000.0
fSpecularLODMaxStartFade=2000.0
fLightLODMaxStartFade=3500.0
iShadowMapResolutionPrimary=2048
bAllowScreenshot=1
fMeshLODLevel1FadeDist=3500.0000
fMeshLODLevel2FadeDist=2000.0000
fMeshLODFadePercentDefault=1.2000
bNvGodraysEnable=1
bDynamicObjectQueryManager=1
bMultiThreadedAccumulation=1
bMultiThreadedRenderingUNP=1
fSAORadius=108.2
fSAOBias=0.6
fSAOIntensity=7.1
fSunUpdateThreshold:Display=0.5f
fSunShadowUpdateTime=1.0
[HairLighting]
fHairPrimSpecScale=0.02
fHairPrimSpecPow=125.0
fHairPrimSpecShift=0.36
fHairSecSpecScale=1.2
fHairSecSpecPow=160.0
fHairSecSpecShift=-0.40
[sSSSS]
fSSSSSPower = 4.0
[Audio]
bEnableAudio=1
[interface]
fDefaultWorldFOV=70
fDefault1stPersonFOV=80
fSafeZoneX=15.0
fSafeZoneY=15.0
fSafeZoneXWide=64.0
fSafeZoneYWid=36.0
fSafeZoneXWide16x10=64.0
fSafeZoneYWide16x10=36.0
[MapMenu]
uLockedObjectMapLOD=16
uLockedTerrainLOD=32
[Controls]
fMouseHeadingXScale=.021
fMouseHeadingYScale=.021
[Grass]
iMinGrassSize=20
bAllowCreateGrass=1
[imageSpace]
bDoRadialBlur=1
[Weather]
bPrecipitation=1
[Archive]
sResourceIndexFileList=Fallout4 - Textures1.ba2, Fallout4 - Textures2.ba2, Fallout4 - Textures3.ba2, Fallout4 - Textures4.ba2, Fallout4 - Textures5.ba2, Fallout4 - Textures6.ba2, Fallout4 - Textures7.ba2, Fallout4 - Textures8.ba2, Fallout4 - Textures9.ba2
sResourceStartUpArchiveList=Fallout4 - Startup.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2
SResourceArchiveList=Fallout4 - Voices.ba2, Fallout4 - Meshes.ba2, Fallout4 - MeshesExtra.ba2, Fallout4 - Misc.ba2, Fallout4 - Sounds.ba2, Fallout4 - Materials.ba2
SResourceArchiveList2=Fallout4 - Animations.ba2
sResourceDataDirsFinal=STRINGS\
SGeometryPackageList=Fallout4 - Geometry.csg
SCellResourceIndexFileList=Fallout4.cdx
SResourceArchiveMemoryCacheList= Fallout4 - Misc.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2, Fallout4 - Materials.ba2
[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
[LOD]
fLODFadeOutMultObjects=4.5000
fLODFadeOutMultItems=2.5000
[Pathfinding]
fWarpMaxTime=4
iWarpMaxPathFailureCount=3
[Water]
bReflectLODObjects=0
bReflectLODLand=0
bReflectSky=0
bReflectLODTrees=0

FALLOUTCUSTOM.ini

[Display]
iLocation X=0
iLocation Y=0
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
bForceAllRenderTarget=0

FALLOUT4PREFS.ini

[Display]
iTexMipMapSkip=0
bEnableWetnessMaterials=1
bEnableRainOcclusion=1
bSAOEnable=1
iShadowMapResolution=2048
uiShadowFilter=3
uiOrthoShadowFilter=3
fBlendSplitDirShadow=48
iMaxFocusShadows=4
iMaxFocusShadowsDialogue=4
fShadowDistance=3000
fDirShadowDistance=3000
iDirShadowSplits=2
iMaxDecalsPerFrame=100
iMaxSkinDecalsPerFrame=25
bVolumetricLightingEnable=1
iVolumetricLightingQuality=3
bForceIgnoreSmoothness=0
fMeshLODLevel1FadeDist=8000
fMeshLODLevel2FadeDist=4000
iAdapter=0
iSize W=1600
iSize H=900
sAntiAliasing=TAA
iMaxAnisotropy=16
iPresentInterval=1
bFull Screen=1
bBorderless=1
sD3DDevice="AMD Radeon R9 390 Series"
flocalShadowMapHalveEveryXUnit=750.0000
focusShadowMapDoubleEveryXUnit=450.0000
fShadowBiasScale=1.0000
uPipboyTargetHeight=700
uPipboyTargetWidth=876
bVolumetricLightingForceCasters=0
iTiledLightingMinLights=40
bComputeShaderDeferredTiledLighting=1
bSinglePassDirShadow=1
fTessFactorMaxDistanceScale=100.0000
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODFadeScalar=1.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fInteriorMeshLODLevel2FadeDist=1950.0000
fInteriorMeshLODLevel1FadeDist=2600.0000
bTopMostWindow=0
bMaximizeWindow=0
bAllowShadowcasterNPCLights=0
iScreenShotIndex=24
fMaxFocusShadowMapDistance=450.0000
bPrecipitationOcclusion=1
[LightingShader]
bScreenSpaceReflections=1
bScreenSpaceSubsurfaceScattering=0
[imagespace]
bMBEnable=1
bLensFlare=1
bDoDepthOfField=1
bScreenSpaceBokeh=1
[LOD]
fLODFadeOutMultActors=10.3
fLODFadeOutMultItems=5.9
fLODFadeOutMultObjects=18.4
fLODFadeOutMultSkyCell=1.0000
[Grass]
fGrassStartFadeDistance=4000
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=1000.0000
[NVHBAO]
bEnable=0
fBackgroundAOViewDepth=750.0000
bBackgroundAOEnable=1
fDepthThresholdSharpness=100.0000
fDepthThresholdMaxViewDepth=500.0000
bDepthThresholdEnable=0
iDepthClampModeEnum=0
fCoarseAO=1.0000
fDetailAO=0.6500
fBlurSharpnessProfileBackgroundViewDepth=1.0000
fBlurSharpnessProfileForegroundViewDepth=0.0000
fBlurSharpnessProfileForegroundSharpnessScale=4.0000
bBlurSharpnessProfileEnable=0
fBlurSharpness=16.0000
iBlurRadiusEnum=1
bBlurEnable=1
fPowerExponent=2.5000
fBias=0.1000
fRadius=0.6500
[Decals]
bDecals=1
bSkinnedDecals=1
uMaxDecals=1000
uMaxSkinDecals=100
uMaxSkinDecalsPerActor=40
[TerrainManager]
fTreeLoadDistance=75000
fBlockMaximumDistance=180000
fBlockLevel2Distance=110000
fBlockLevel1Distance=60000
fBlockLevel0Distance=30000
fSplitDistanceMult=1.1
bShowLODInEditor=0
[NVFlex]
bNVFlexEnable=0
iQuality=0
iMaxNeighbors2=64
iMaxNeighbors1=48
iMaxNeighbors0=32
iMaxParticles2=32768
iMaxParticles1=16000
iMaxParticles0=6000
fKillRadius2=4000.0000
fKillRadius1=3000.0000
fKillRadius0=2000.0000
bNVFlexInstanceDebris=1
bNVFlexDrawDebris=1
[blurShaderHDR]
bDoHighDynamicRange=0
[blurShader]
bUseBlurShader=0
[Launcher]
bEnableFileSelection=1
uLastAspectRatio=1
[Pipboy]
fPipboyEffectColorB=0.8500
fPipboyEffectColorG=0.8500
fPipboyEffectColorR=0.8500
[VATS]
fModMenuEffectHighlightPAColorB=0.4100
fModMenuEffectHighlightPAColorG=0.8200
fModMenuEffectHighlightPAColorR=1.0000
fModMenuEffectPAColorB=0.4100
fModMenuEffectPAColorG=0.8200
fModMenuEffectPAColorR=1.0000
fModMenuEffectHighlightColorB=0.8500
fModMenuEffectHighlightColorG=0.8500
fModMenuEffectHighlightColorR=0.8500
fModMenuEffectColorB=0.8500
fModMenuEffectColorG=0.8500
fModMenuEffectColorR=0.8500
[MAIN]
fSkyCellRefFadeDistance=150000.0000
bCrosshairEnabled=1
fHUDOpacity=0.7000
bSaveOnPause=1
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
[General]
bGamepadEnable=1
bPipboyCompanionEnabled=0
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
uGridsToLoad=7
[interface]
bDialogueSubtitles=1
bGeneralSubtitles=1
iHUDColorB=216
iHUDColorG=216
iHUDColorR=216
bDialogueCameraEnable=1
bShowCompass=1
uHUDActiveEffectWidget=2
[Controls]
fMouseHeadingSensitivity=0.0300
fGamepadHeadingSensitivity=0.6667
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=1
[GamePlay]
iDifficulty=4
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
[Particles]
iMaxDesired=650
[saveGame]
fAutosaveEveryXMins=10.0000
[AudioMenu]
fAudioMasterVolume=0.1606
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=537046297
fVal5=1.0000
uID5=537046296
fVal4=0.4935
uID4=138006
fVal3=0.4935
uID3=1007612
fVal2=0.5900
uID2=94881
fVal1=0.0408
uID1=466532
fVal0=0.6500
uID0=554685
[Water]
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1

ENBLOCAL.ini

[PROXY]
EnableProxyLibrary=false
InitProxyFunctions=true
ProxyLibrary=
[GLOBAL]
ApplyStabilityPatch=true
UsePatchSpeedhackWithoutGraphics=false
[MEMORY]
ForceVideoMemorySize=true
VideoMemorySizeMb=6000
[ENGINE]
ForceVSync=false
VSyncSkipNumFrames=3
[LIMITER]
EnableFPSLimit=true
FPSLimit=60.0
[iNPUT]
KeyCombination=16
KeyUseEffect=123
KeyFPSLimit=36
KeyShowFPS=106
KeyScreenshot=44
KeyEditor=13
KeyDof=118
[FIX]
DisableFakeLights=true

SHADOWBOOST.ini

[MAIN]
fTargetFramerate=59.0
fDistChangeSpeed=1.0
fShadowDrawDistMin=3000.0
fShadowDrawDistMax=9000.0

 

MY MOD LIST:

 

 

0 0 Fallout4.esm
1 1 DLCRobot.esm
2 2 DLCworkshop01.esm
3 3 DLCCoast.esm
4 4 DLCworkshop02.esm
5 5 DLCworkshop03.esm
6 6 DLCNukaWorld.esm
7 7 Fr4nssonsLightTweaks.esp
8 8 LongerPowerLines3x.esp
9 9 Companion Infinite Ammo.esp
10 a Quieter Settlements - Vanilla.esp
11 b Quieter Settlements - Wasteland Workshop.esp
12 c Quieter Settlements - Contraptions.esp
13 d dD-Realistic Ragdoll Force.esp
14 e dD-Reduced Explosion Force.esp
15 f ShellRain.esp
16 10 Live Dismemberment - LiebermodeNoHeadshots.esp
17 11 Live Dismemberment - RegularNoHeadshots.esp
18 12 HidePipboy.esp
19 13 BusySettlers.esp
20 14 BusySettlersRug.esp
21 15 SkipHSH1_6.esp
22 16 MTM-VT-NoObjectLimit.esp
23 17 LevelCap.esp
24 18 NSA All-in-One.esp
25 19 Xan-Ammo-All-DLC-wo-c.esp
26 1a dD-Enhanced Blood Basic.esp
27 1b Eli_Faction Housing Overhaul - Railroad HQ.esp
28 1c SettlementLimitSlashedFarHarbor.esp
29 1d DYNAVISION.esp
30 1e LegendaryModification.esp
31 1f OVT.esp
32 20 Vivid Weathers - FO4.esp
33 21 Vivid Weathers - FO4 - Summer.esp
34 22 Vivid Weathers - FO4 - Far Harbor.esp
35 23 Vivid Weathers - Natural Bright.esp
36 24 Vivid Weathers - Nuka World.esp
37 25 WET.esp
38 26 Radiant Clouds and Fogs.esp
39 27 DarkerNights.esp
40 28 DarkerNightsDetection.esp
41 29 BetterNightVision.esp

 

 

 

MY SPEC:

 

 

GPU: Sapphire ATI Radeon R9 390 Nitro 8GB DDR5/512bit DVI/HDMI/DP

CPU: Intel Core i5 6600 LGA1151 BOX

HDD: Seagate Desktop 1TB SATA3 (ST1000DM003) - disk where game is.

SSD: Transcend SSD SSD370 128GB SATA3 (TS128GSSD370S) - disk where system is, (windows 10).

Power: XFX Core 550W

Motherboard: MSI B150M PRO-VDH Intel B150 LGA1151 BOX

WINDOWS 10 x64

AMD Driver 16.12.2

 

 

 

If I can put some more info on something, just let me know. I'm just tired of trying to run my F4 on stable 60 fps without drops to 45-50 *sigh* ;p

 

edit: I trying right now with AMD Radeon Setting panel to change some things, but I have no clue what should I change there in F4 profile.

Edited by Copelland
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Well, your CPU is only an i5. Using uGridsToLoad=7 will eat up FPS. So will using ENB. I also remember reading a post by smkviper somewhere, explaining why it is unrealistic to expect the game to run at 60fps due to the way the game engine works.

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Well, your CPU is only an i5. Using uGridsToLoad=7 will eat up FPS. So will using ENB. I also remember reading a post by smkviper somewhere, explaining why it is unrealistic to expect the game to run at 60fps due to the way the game engine works.

 

I actually manage to run with 60fps like 95% of the time. Dosent matter if I'm in city area or when heavy shooting is going etc. Lowest FPS i had right now is 45. I change some things by ini tool kit and in the laucher. Also uGrids from 7 to 5. My ENB is like almost 0 performance hit for me. (I using VOGUE ENB)

I tested a lot of things and spent many time to figure it out, and what is best for me. Now I have really cool looking game and stable 60fps. Feels good ;p

 

So far, so good. Now I working on rainbow texture fix, will see. Thanks for reply pal :smile:

Edited by Copelland
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I have an overclocked FX-8350 Black running nearly 5.0Ghz at 34c in game. I can hit 60 fps cap easily in many many places and hold it, yet downtown, and in random others, and specifically a few areas, frames takes a nose dive, and I mean dive. Running around last night near a collapsed bridge piece and frames tanked to 7.

 

7 frames. From 60. Turning off vsync can get me up to 346 fps outside, which breaks the game significantly, but in those same places it still get huge fps drops. 346 to 7 at the same bridge. Jamaica Plains is at 11. And there is nobody there. Diamond City market is 45-50 one direction, but 25-30 if you turn 180 degrees. Downtown can be a solid 20 one minute, and a literally cinematic slideshow the next resulting in me just CoC'ing out of there.

 

My mod list is huge. I routinely mod the game until it breaks, and usually hit the 250 plugin limit. We have nearly identical GFx cards, except mine is an XFX 390.

 

Point being is that the game itself is poorly optimized. It places almost all of the shadow handling onto the CPU and with how many shadows the game will attempt to render at the same time in some places, no cpu in the world can take that hit without stumbling, Intel gets away better because of better single core performance, and AMD has always been better at multicore. It's a shame this game doesn't have proper multicore support.


Rainbow textures is a mipmap issue. It's when youre trying to render so much s*** that one or two textures artifact and the game engine never upgrades the texture. At far distances it has one texture, a placeholder, as you get closer it upgrades the texture quality and detail, and when you get even closer it usually is supposedly to seamlessly upgrade it to whatever your settings limit is, ultra, high, medium or low.

 

The uGridstoload is cool, but the higher you set it, the easier it is for quests to break because if the quest requires you to be within so many feet, or meters, to activate, with your grids at 7 or 9 the quest may activate long before you are even close, so if you have to save someone, or activate something within a time limit or so, you may be hosed. Be glad it isn't like skyrim was, if you changed uGrids, you were stuck there unless you had a backup save.

Edited by jdkzombie
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I have an overclocked FX-8350 Black running nearly 5.0Ghz at 34c in game. I can hit 60 fps cap easily in many many places and hold it, yet downtown, and in random others, and specifically a few areas, frames takes a nose dive, and I mean dive. Running around last night near a collapsed bridge piece and frames tanked to 7.

 

7 frames. From 60. Turning off vsync can get me up to 346 fps outside, which breaks the game significantly, but in those same places it still get huge fps drops. 346 to 7 at the same bridge. Jamaica Plains is at 11. And there is nobody there. Diamond City market is 45-50 one direction, but 25-30 if you turn 180 degrees. Downtown can be a solid 20 one minute, and a literally cinematic slideshow the next resulting in me just CoC'ing out of there.

 

My mod list is huge. I routinely mod the game until it breaks, and usually hit the 250 plugin limit. We have nearly identical GFx cards, except mine is an XFX 390.

 

Point being is that the game itself is poorly optimized. It places almost all of the shadow handling onto the CPU and with how many shadows the game will attempt to render at the same time in some places, no cpu in the world can take that hit without stumbling, Intel gets away better because of better single core performance, and AMD has always been better at multicore. It's a shame this game doesn't have proper multicore support.

 

 

Rainbow textures is a mipmap issue. It's when youre trying to render so much s*** that one or two textures artifact and the game engine never upgrades the texture. At far distances it has one texture, a placeholder, as you get closer it upgrades the texture quality and detail, and when you get even closer it usually is supposedly to seamlessly upgrade it to whatever your settings limit is, ultra, high, medium or low.

 

The uGridstoload is cool, but the higher you set it, the easier it is for quests to break because if the quest requires you to be within so many feet, or meters, to activate, with your grids at 7 or 9 the quest may activate long before you are even close, so if you have to save someone, or activate something within a time limit or so, you may be hosed. Be glad it isn't like skyrim was, if you changed uGrids, you were stuck there unless you had a backup save.

 

Check mods that add / modify NPCs. There is a bug with the engine (something like that, at least its probably caused by FO4Edit). If you are using Tales of the Commonwealth, Raider Overhaul, Super Mutant Overhaul or something else like that, turn it off and try again. in 90% its related to such a mod.

Edited by Zzyxzz
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