Copelland Posted January 16, 2017 Share Posted January 16, 2017 (edited) So my other big problem with this game is that I can't manage to run it with stable 60fps (drops to 35-45-50) I tried a lot of tweaks, so I gonna post it down below. If there is something wrong in this settings, let me know what can be better option for me, I would gladly hear you out guys. Let me show you my settings: FALLOUT4.ini[General]sLanguage=pluGridsToLoad=7uExterior Cell Buffer=64bDisableAllGore=0iNumHWThreads=4iPreloadSizeLimit=4194304000sStartingConsoleCommand=bat godrays [screenSplatter]bBloodSplatterEnabled=1 [Display]iPresentInterval=1bDeferredCommands=1fShadowLODMaxStartFade=1000.0fSpecularLODMaxStartFade=2000.0fLightLODMaxStartFade=3500.0iShadowMapResolutionPrimary=2048bAllowScreenshot=1fMeshLODLevel1FadeDist=3500.0000fMeshLODLevel2FadeDist=2000.0000fMeshLODFadePercentDefault=1.2000bNvGodraysEnable=1bDynamicObjectQueryManager=1bMultiThreadedAccumulation=1bMultiThreadedRenderingUNP=1 fSAORadius=108.2fSAOBias=0.6fSAOIntensity=7.1 fSunUpdateThreshold:Display=0.5ffSunShadowUpdateTime=1.0 [HairLighting]fHairPrimSpecScale=0.02fHairPrimSpecPow=125.0fHairPrimSpecShift=0.36fHairSecSpecScale=1.2fHairSecSpecPow=160.0fHairSecSpecShift=-0.40 [sSSSS]fSSSSSPower = 4.0 [Audio]bEnableAudio=1 [interface]fDefaultWorldFOV=70fDefault1stPersonFOV=80fSafeZoneX=15.0fSafeZoneY=15.0fSafeZoneXWide=64.0fSafeZoneYWid=36.0fSafeZoneXWide16x10=64.0fSafeZoneYWide16x10=36.0 [MapMenu]uLockedObjectMapLOD=16uLockedTerrainLOD=32 [Controls]fMouseHeadingXScale=.021fMouseHeadingYScale=.021 [Grass]iMinGrassSize=20bAllowCreateGrass=1 [imageSpace]bDoRadialBlur=1 [Weather]bPrecipitation=1 [Archive]sResourceIndexFileList=Fallout4 - Textures1.ba2, Fallout4 - Textures2.ba2, Fallout4 - Textures3.ba2, Fallout4 - Textures4.ba2, Fallout4 - Textures5.ba2, Fallout4 - Textures6.ba2, Fallout4 - Textures7.ba2, Fallout4 - Textures8.ba2, Fallout4 - Textures9.ba2sResourceStartUpArchiveList=Fallout4 - Startup.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2SResourceArchiveList=Fallout4 - Voices.ba2, Fallout4 - Meshes.ba2, Fallout4 - MeshesExtra.ba2, Fallout4 - Misc.ba2, Fallout4 - Sounds.ba2, Fallout4 - Materials.ba2SResourceArchiveList2=Fallout4 - Animations.ba2sResourceDataDirsFinal=STRINGS\SGeometryPackageList=Fallout4 - Geometry.csgSCellResourceIndexFileList=Fallout4.cdxSResourceArchiveMemoryCacheList= Fallout4 - Misc.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2, Fallout4 - Materials.ba2 [Papyrus]fPostLoadUpdateTimeMS=500.0bEnableLogging=0bEnableTrace=0bLoadDebugInformation=0 [LOD]fLODFadeOutMultObjects=4.5000fLODFadeOutMultItems=2.5000 [Pathfinding]fWarpMaxTime=4iWarpMaxPathFailureCount=3[Water]bReflectLODObjects=0bReflectLODLand=0bReflectSky=0bReflectLODTrees=0 FALLOUTCUSTOM.ini[Display]iLocation X=0iLocation Y=0[Archive]bInvalidateOlderFiles=1sResourceDataDirsFinal=bForceAllRenderTarget=0 FALLOUT4PREFS.ini [Display]iTexMipMapSkip=0bEnableWetnessMaterials=1bEnableRainOcclusion=1bSAOEnable=1iShadowMapResolution=2048uiShadowFilter=3uiOrthoShadowFilter=3fBlendSplitDirShadow=48iMaxFocusShadows=4iMaxFocusShadowsDialogue=4fShadowDistance=3000fDirShadowDistance=3000iDirShadowSplits=2iMaxDecalsPerFrame=100iMaxSkinDecalsPerFrame=25bVolumetricLightingEnable=1iVolumetricLightingQuality=3bForceIgnoreSmoothness=0fMeshLODLevel1FadeDist=8000fMeshLODLevel2FadeDist=4000iAdapter=0iSize W=1600iSize H=900sAntiAliasing=TAAiMaxAnisotropy=16iPresentInterval=1bFull Screen=1bBorderless=1sD3DDevice="AMD Radeon R9 390 Series"flocalShadowMapHalveEveryXUnit=750.0000focusShadowMapDoubleEveryXUnit=450.0000fShadowBiasScale=1.0000uPipboyTargetHeight=700uPipboyTargetWidth=876bVolumetricLightingForceCasters=0iTiledLightingMinLights=40bComputeShaderDeferredTiledLighting=1bSinglePassDirShadow=1fTessFactorMaxDistanceScale=100.0000fLeafAnimDampenDistEnd=4600.0000fLeafAnimDampenDistStart=3600.0000fMeshLODFadePercentDefault=1.2000fMeshLODFadeBoundDefault=256.0000fMeshLODFadeScalar=1.0000fMeshLODLevel2FadeTreeDistance=2048.0000fMeshLODLevel1FadeTreeDistance=2844.0000fInteriorMeshLODLevel2FadeDist=1950.0000fInteriorMeshLODLevel1FadeDist=2600.0000bTopMostWindow=0bMaximizeWindow=0bAllowShadowcasterNPCLights=0iScreenShotIndex=24fMaxFocusShadowMapDistance=450.0000bPrecipitationOcclusion=1[LightingShader]bScreenSpaceReflections=1bScreenSpaceSubsurfaceScattering=0[imagespace]bMBEnable=1bLensFlare=1bDoDepthOfField=1bScreenSpaceBokeh=1[LOD]fLODFadeOutMultActors=10.3fLODFadeOutMultItems=5.9fLODFadeOutMultObjects=18.4fLODFadeOutMultSkyCell=1.0000[Grass]fGrassStartFadeDistance=4000fGrassMaxStartFadeDistance=7000.0000fGrassMinStartFadeDistance=1000.0000[NVHBAO]bEnable=0fBackgroundAOViewDepth=750.0000bBackgroundAOEnable=1fDepthThresholdSharpness=100.0000fDepthThresholdMaxViewDepth=500.0000bDepthThresholdEnable=0iDepthClampModeEnum=0fCoarseAO=1.0000fDetailAO=0.6500fBlurSharpnessProfileBackgroundViewDepth=1.0000fBlurSharpnessProfileForegroundViewDepth=0.0000fBlurSharpnessProfileForegroundSharpnessScale=4.0000bBlurSharpnessProfileEnable=0fBlurSharpness=16.0000iBlurRadiusEnum=1bBlurEnable=1fPowerExponent=2.5000fBias=0.1000fRadius=0.6500[Decals]bDecals=1bSkinnedDecals=1uMaxDecals=1000uMaxSkinDecals=100uMaxSkinDecalsPerActor=40[TerrainManager]fTreeLoadDistance=75000fBlockMaximumDistance=180000fBlockLevel2Distance=110000fBlockLevel1Distance=60000fBlockLevel0Distance=30000fSplitDistanceMult=1.1bShowLODInEditor=0[NVFlex]bNVFlexEnable=0iQuality=0iMaxNeighbors2=64iMaxNeighbors1=48iMaxNeighbors0=32iMaxParticles2=32768iMaxParticles1=16000iMaxParticles0=6000fKillRadius2=4000.0000fKillRadius1=3000.0000fKillRadius0=2000.0000bNVFlexInstanceDebris=1bNVFlexDrawDebris=1[blurShaderHDR]bDoHighDynamicRange=0[blurShader]bUseBlurShader=0[Launcher]bEnableFileSelection=1uLastAspectRatio=1[Pipboy]fPipboyEffectColorB=0.8500fPipboyEffectColorG=0.8500fPipboyEffectColorR=0.8500[VATS]fModMenuEffectHighlightPAColorB=0.4100fModMenuEffectHighlightPAColorG=0.8200fModMenuEffectHighlightPAColorR=1.0000fModMenuEffectPAColorB=0.4100fModMenuEffectPAColorG=0.8200fModMenuEffectPAColorR=1.0000fModMenuEffectHighlightColorB=0.8500fModMenuEffectHighlightColorG=0.8500fModMenuEffectHighlightColorR=0.8500fModMenuEffectColorB=0.8500fModMenuEffectColorG=0.8500fModMenuEffectColorR=0.8500[MAIN]fSkyCellRefFadeDistance=150000.0000bCrosshairEnabled=1fHUDOpacity=0.7000bSaveOnPause=1bSaveOnTravel=1bSaveOnWait=1bSaveOnRest=1[General]bGamepadEnable=1bPipboyCompanionEnabled=0iStoryManagerLoggingEvent=-1bEnableStoryManagerLogging=0uGridsToLoad=7[interface]bDialogueSubtitles=1bGeneralSubtitles=1iHUDColorB=216iHUDColorG=216iHUDColorR=216bDialogueCameraEnable=1bShowCompass=1uHUDActiveEffectWidget=2[Controls]fMouseHeadingSensitivity=0.0300fGamepadHeadingSensitivity=0.6667bAlwaysRunByDefault=1bInvertYValues=0bGamePadRumble=1[GamePlay]iDifficulty=4bShowFloatingQuestMarkers=1bShowQuestMarkers=1[Particles]iMaxDesired=650[saveGame]fAutosaveEveryXMins=10.0000[AudioMenu]fAudioMasterVolume=0.1606fVal7=1.0000uID7=0fVal6=1.0000uID6=537046297fVal5=1.0000uID5=537046296fVal4=0.4935uID4=138006fVal3=0.4935uID3=1007612fVal2=0.5900uID2=94881fVal1=0.0408uID1=466532fVal0=0.6500uID0=554685[Water]bUseWaterDisplacements=1bUseWaterRefractions=1bUseWaterReflections=1bUseWaterDepth=1 ENBLOCAL.ini[PROXY]EnableProxyLibrary=falseInitProxyFunctions=trueProxyLibrary= [GLOBAL]ApplyStabilityPatch=trueUsePatchSpeedhackWithoutGraphics=false [MEMORY]ForceVideoMemorySize=trueVideoMemorySizeMb=6000 [ENGINE]ForceVSync=falseVSyncSkipNumFrames=3 [LIMITER]EnableFPSLimit=trueFPSLimit=60.0 [iNPUT]KeyCombination=16KeyUseEffect=123KeyFPSLimit=36KeyShowFPS=106KeyScreenshot=44KeyEditor=13KeyDof=118 [FIX]DisableFakeLights=true SHADOWBOOST.ini [MAIN]fTargetFramerate=59.0fDistChangeSpeed=1.0fShadowDrawDistMin=3000.0fShadowDrawDistMax=9000.0 MY MOD LIST: 0 0 Fallout4.esm 1 1 DLCRobot.esm 2 2 DLCworkshop01.esm 3 3 DLCCoast.esm 4 4 DLCworkshop02.esm 5 5 DLCworkshop03.esm 6 6 DLCNukaWorld.esm 7 7 Fr4nssonsLightTweaks.esp 8 8 LongerPowerLines3x.esp 9 9 Companion Infinite Ammo.esp10 a Quieter Settlements - Vanilla.esp11 b Quieter Settlements - Wasteland Workshop.esp12 c Quieter Settlements - Contraptions.esp13 d dD-Realistic Ragdoll Force.esp14 e dD-Reduced Explosion Force.esp15 f ShellRain.esp16 10 Live Dismemberment - LiebermodeNoHeadshots.esp17 11 Live Dismemberment - RegularNoHeadshots.esp18 12 HidePipboy.esp19 13 BusySettlers.esp20 14 BusySettlersRug.esp21 15 SkipHSH1_6.esp22 16 MTM-VT-NoObjectLimit.esp23 17 LevelCap.esp24 18 NSA All-in-One.esp25 19 Xan-Ammo-All-DLC-wo-c.esp26 1a dD-Enhanced Blood Basic.esp27 1b Eli_Faction Housing Overhaul - Railroad HQ.esp28 1c SettlementLimitSlashedFarHarbor.esp29 1d DYNAVISION.esp30 1e LegendaryModification.esp31 1f OVT.esp32 20 Vivid Weathers - FO4.esp33 21 Vivid Weathers - FO4 - Summer.esp34 22 Vivid Weathers - FO4 - Far Harbor.esp35 23 Vivid Weathers - Natural Bright.esp36 24 Vivid Weathers - Nuka World.esp37 25 WET.esp38 26 Radiant Clouds and Fogs.esp39 27 DarkerNights.esp40 28 DarkerNightsDetection.esp41 29 BetterNightVision.esp MY SPEC: GPU: Sapphire ATI Radeon R9 390 Nitro 8GB DDR5/512bit DVI/HDMI/DPCPU: Intel Core i5 6600 LGA1151 BOXHDD: Seagate Desktop 1TB SATA3 (ST1000DM003) - disk where game is.SSD: Transcend SSD SSD370 128GB SATA3 (TS128GSSD370S) - disk where system is, (windows 10).Power: XFX Core 550WMotherboard: MSI B150M PRO-VDH Intel B150 LGA1151 BOXWINDOWS 10 x64AMD Driver 16.12.2 If I can put some more info on something, just let me know. I'm just tired of trying to run my F4 on stable 60 fps without drops to 45-50 *sigh* ;p edit: I trying right now with AMD Radeon Setting panel to change some things, but I have no clue what should I change there in F4 profile. Edited January 17, 2017 by Copelland Link to comment Share on other sites More sharing options...
steve40 Posted January 18, 2017 Share Posted January 18, 2017 Well, your CPU is only an i5. Using uGridsToLoad=7 will eat up FPS. So will using ENB. I also remember reading a post by smkviper somewhere, explaining why it is unrealistic to expect the game to run at 60fps due to the way the game engine works. Link to comment Share on other sites More sharing options...
Copelland Posted January 18, 2017 Author Share Posted January 18, 2017 (edited) Well, your CPU is only an i5. Using uGridsToLoad=7 will eat up FPS. So will using ENB. I also remember reading a post by smkviper somewhere, explaining why it is unrealistic to expect the game to run at 60fps due to the way the game engine works. I actually manage to run with 60fps like 95% of the time. Dosent matter if I'm in city area or when heavy shooting is going etc. Lowest FPS i had right now is 45. I change some things by ini tool kit and in the laucher. Also uGrids from 7 to 5. My ENB is like almost 0 performance hit for me. (I using VOGUE ENB)I tested a lot of things and spent many time to figure it out, and what is best for me. Now I have really cool looking game and stable 60fps. Feels good ;p So far, so good. Now I working on rainbow texture fix, will see. Thanks for reply pal :smile: Edited January 18, 2017 by Copelland Link to comment Share on other sites More sharing options...
jdkzombie Posted January 20, 2017 Share Posted January 20, 2017 (edited) I have an overclocked FX-8350 Black running nearly 5.0Ghz at 34c in game. I can hit 60 fps cap easily in many many places and hold it, yet downtown, and in random others, and specifically a few areas, frames takes a nose dive, and I mean dive. Running around last night near a collapsed bridge piece and frames tanked to 7. 7 frames. From 60. Turning off vsync can get me up to 346 fps outside, which breaks the game significantly, but in those same places it still get huge fps drops. 346 to 7 at the same bridge. Jamaica Plains is at 11. And there is nobody there. Diamond City market is 45-50 one direction, but 25-30 if you turn 180 degrees. Downtown can be a solid 20 one minute, and a literally cinematic slideshow the next resulting in me just CoC'ing out of there. My mod list is huge. I routinely mod the game until it breaks, and usually hit the 250 plugin limit. We have nearly identical GFx cards, except mine is an XFX 390. Point being is that the game itself is poorly optimized. It places almost all of the shadow handling onto the CPU and with how many shadows the game will attempt to render at the same time in some places, no cpu in the world can take that hit without stumbling, Intel gets away better because of better single core performance, and AMD has always been better at multicore. It's a shame this game doesn't have proper multicore support.Rainbow textures is a mipmap issue. It's when youre trying to render so much s*** that one or two textures artifact and the game engine never upgrades the texture. At far distances it has one texture, a placeholder, as you get closer it upgrades the texture quality and detail, and when you get even closer it usually is supposedly to seamlessly upgrade it to whatever your settings limit is, ultra, high, medium or low. The uGridstoload is cool, but the higher you set it, the easier it is for quests to break because if the quest requires you to be within so many feet, or meters, to activate, with your grids at 7 or 9 the quest may activate long before you are even close, so if you have to save someone, or activate something within a time limit or so, you may be hosed. Be glad it isn't like skyrim was, if you changed uGrids, you were stuck there unless you had a backup save. Edited January 20, 2017 by jdkzombie Link to comment Share on other sites More sharing options...
Zzyxzz Posted January 26, 2017 Share Posted January 26, 2017 (edited) I have an overclocked FX-8350 Black running nearly 5.0Ghz at 34c in game. I can hit 60 fps cap easily in many many places and hold it, yet downtown, and in random others, and specifically a few areas, frames takes a nose dive, and I mean dive. Running around last night near a collapsed bridge piece and frames tanked to 7. 7 frames. From 60. Turning off vsync can get me up to 346 fps outside, which breaks the game significantly, but in those same places it still get huge fps drops. 346 to 7 at the same bridge. Jamaica Plains is at 11. And there is nobody there. Diamond City market is 45-50 one direction, but 25-30 if you turn 180 degrees. Downtown can be a solid 20 one minute, and a literally cinematic slideshow the next resulting in me just CoC'ing out of there. My mod list is huge. I routinely mod the game until it breaks, and usually hit the 250 plugin limit. We have nearly identical GFx cards, except mine is an XFX 390. Point being is that the game itself is poorly optimized. It places almost all of the shadow handling onto the CPU and with how many shadows the game will attempt to render at the same time in some places, no cpu in the world can take that hit without stumbling, Intel gets away better because of better single core performance, and AMD has always been better at multicore. It's a shame this game doesn't have proper multicore support. Rainbow textures is a mipmap issue. It's when youre trying to render so much s*** that one or two textures artifact and the game engine never upgrades the texture. At far distances it has one texture, a placeholder, as you get closer it upgrades the texture quality and detail, and when you get even closer it usually is supposedly to seamlessly upgrade it to whatever your settings limit is, ultra, high, medium or low. The uGridstoload is cool, but the higher you set it, the easier it is for quests to break because if the quest requires you to be within so many feet, or meters, to activate, with your grids at 7 or 9 the quest may activate long before you are even close, so if you have to save someone, or activate something within a time limit or so, you may be hosed. Be glad it isn't like skyrim was, if you changed uGrids, you were stuck there unless you had a backup save. Check mods that add / modify NPCs. There is a bug with the engine (something like that, at least its probably caused by FO4Edit). If you are using Tales of the Commonwealth, Raider Overhaul, Super Mutant Overhaul or something else like that, turn it off and try again. in 90% its related to such a mod. Edited January 26, 2017 by Zzyxzz Link to comment Share on other sites More sharing options...
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