ZeroCore Posted January 13, 2012 Share Posted January 13, 2012 I recently found out that Skyrim doesn't use the old .KF files that Bethesda's games before it used (I.E. Oblivion, Fallout 3, ect.). I know that I can use Blender (the only modeling program that I have) to make .KF files, but I have no clue on how to make the new animation files types. I know that there are those who have made their own custom animations for skyrim, but I have no idea how they made them in this new file type. Can someone please tell me just how you make a new animation for skyrim, please? Any help would be much appreciated. Link to comment Share on other sites More sharing options...
theru Posted January 13, 2012 Share Posted January 13, 2012 (edited) check this out, its very detailed how u do it http://forums.bethsoft.com/topic/1293826-rel-havok-animation-converter/page__hl__havok%20command%20line%20tools i asume u know how to animate but in anycaseheres an indepth tut on animating in 3d max http://www.hiveworkshop.com/forums/3d-modeling-tutorials-282/depth-animation-tutorial-3ds-max-123520/ Edited January 13, 2012 by theru Link to comment Share on other sites More sharing options...
ZeroCore Posted January 13, 2012 Author Share Posted January 13, 2012 check this out, its very detailed how u do it http://forums.bethsoft.com/topic/1293826-rel-havok-animation-converter/page__hl__havok%20command%20line%20tools i asume u know how to animate but in anycaseheres an indepth tut on animating in 3d max http://www.hiveworkshop.com/forums/3d-modeling-tutorials-282/depth-animation-tutorial-3ds-max-123520/ Thanks for the tip. ^^ Thing is though, I don't own 3DS Max, and I don't have the cash to buy 3DS Max either... Anyway, the file converter is a good thing though. Thanks for the details on that. Link to comment Share on other sites More sharing options...
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