Talon111 Posted March 5, 2012 Share Posted March 5, 2012 You'll have to swap the partial body mesh for a full body mesh in Nifskope (you could probably do it in 3DS, but I'm pretty sure it doesn't work to well) ...Open the Armor you want to alter in NifskopeGo to file --> New WindowLoad a full body mesh in that windowClick on the "0" for the mesh --> in the bottom of the screen there should be a name depending on the body mesh you loaded (might be "scene_Root" or BBE_Slim_Body" or "Torso_0" or some suchTo the left of this text will be a little "txt" icon, click on that and select the text and copy it Now you need to rename the root mesh of the Armor to allow the copy and paste to workGo back to your loaded armor mesh, now do the same as before, click on the "0" ("Nord_Plate" Blades_Male" "Torso_0" whatever it's called)Click the "txt" again and this time in the popup window paste in the name from the body mesh and hit enter or click ok Back in your body mesh window click the little arrow next to the "0" and there should be 1 oe several (depending if it's a 'nude' mesh or not) a NiTriShape with a name like "**female_body***" or some such Highlight and press CTRL + C to copy that branch Back to your ArmorClick the "0" again and press CTRL + V to paste that NiTriShape into your armor After a second or so, you the list should expand with your new body highlighted It's now safe to right click on the partial body "NiTriShape" (the one that's just ankles, wrists, and neck normally) and select "Block --> Remove Branch" Once that's done you may need to mess around with the co-ordinates of the new body mesh to make it line up properly with the armorRight Click the NiTriShape and click on "Transform --> Edit" ... This will bring up the co-ordinates sliders/setting where you can mess around with x,y,z , and stuff to line things up Lastly, I'm not sure how important this is, but I've had some meshes that look fine in Nifskope (all textures visible) but in Skyrim the skin texture is invisibleIf this happens I've found that opening the NiTriShape for the body then click on the NiTriShapeData section and in the bottom window check the following lines Has Normals - Should say yes, if it says 'no' double click on the line and it will change to yesHas Vertex Colours - Should say yes, if it says 'no' double click on the line and it will change to yes Then resave your file and try again in game ... Hope that helps some ... It's probably the worst and slowest way to do this sort of thing, but it works OK for me (ahh ... for the past umm ... 3.26 hours, since I figured it out that is) so unless a better expert comes along ... I tried to follow this but didn't get very far. Can you please post step-by-step screens of these instructions? Link to comment Share on other sites More sharing options...
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