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[LE] IS there a tutorial about how to put shafts in a dungeon?


technojock

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What's your exact issue? doesn't it line up, or is the staircase your problem? Is it nordic/dwemer/etc or is it a cave? They have different shafts, (caves have 4 meshes for each wallside, others only one) Or can't you find the specific meshes?

 

Generaly you put them the same way you create every room - snap on grid, little bit try and error and it should work. If you just can't get it lined up try building it without changing the axes. (helped me, atleast for the pipes)

 

You could also load a dungeon where the shaft you want already exists and copy it.

Edited by Shurugar
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When I tried I couldn't seem to get them to fit in with the Nordic dungeon rooms I was trying to make. I was hoping for a U-tube video but none of the ones out there go cover shafts.

 

I think it's best if I start over with a 2 room dungeon test mod so I can have more intelligent questions to ask about it.

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Much of this will be trial and error as many meshes were made in such a way that they only line up properly with certain meshes and when used in specific orientations. If you don't want to use them as designed, you'll have to improvise. Try overlapping the meshes where you can so they mostly line up and then use clutter or some decorations to hide the gaps.

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I've put them in and while they're a bit fiddly to work on they do line up perfectly.

 

You may have to fiddle around a bit with the norRmShaftMidStairtop01 (the planks at the top entrance) in order to make sure that the stairs don't obstruct the lower exit too much. This in turn means adjusting the stairs below but if you set angle snap to a nice low number like 5 for this it's not bad.

 

I used the same grid snap settings as I did for the connecting halls and there was no need to overlap anything. I'd try to avoid that because it will mess up your halls and rooms later on down the line because they won't line up. Each stair middle goes 360 degrees round and is designed to descend , rather oddly, a bit over the height between doors. Each shaft middle piece corresponds to going up the height of three small hall 128 stairs.

 

The hardest bit is navmesh, but with a bit of practice you get into the swing of adjusting the camera and adding triangles from top to bottom. Position the camera inside the shaft and looking more or less straight on at the stair you're meshing and select points at the extreme edges of each stair inside the shaft (correctly positioned the stairs stick out of the shaft walls equally all the way around. I navmesh every stair and it looks better and seems to be less problematical for actors.

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