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Deleting LODs of deleted objects.


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The LOD would need to be regenerated for your changes to be applied.

 

Thank you for the reply. Do you mean I would need to regenerate the entire Tamriel World LOD?

 

When I right click on the area in the render window both options under Generate LOD land texture do nothing noticeable.

I also tried the World tab, then World LOD. Under the meshes option if I choose Static Objects, I get a Textures atlas build failed with the following errors: Data/Meshes/LOD/Mountains/Mountain Ridge02_LOD_1.nif Then the build cancels.

 

Am I on the correct path?

Edited by metalrooster722
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The LOD would need to be regenerated for your changes to be applied.

 

Thank you for the reply. Do you mean I would need to regenerate the entire Tamriel World LOD?

 

When I right click on the area in the render window both options under Generate LOD land texture do nothing noticeable.

I also tried the World tab, then World LOD. Under the meshes option if I choose Static Objects, I get a Textures atlas build failed with the following errors: Data/Meshes/LOD/Mountains/Mountain Ridge02_LOD_1.nif Then the build cancels.

 

Am I on the correct path?

 

The best way to handle this i feel is asking your users to generate LOD using dyndolod once they install your mod. The other option being that you'd generate the object LOD for the entire tamriel worldspace, and release that with your mod, which might cause incompatibilities down the line.

 

Edit: Tes5LodGen is a super fast app that can do that for u.

Edited by Di0nysys
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