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Destroy/Disband the Thieves Guild Merged and Redone


tnu

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OK Destroy/DIsband the THieves GUild is a really go o d pair of mods but ther eare a few thigns I'd really like to see done (mind y ou I"m no t sure if htis is viable whethe rit be lack of interest or permissions from bruce182 who has since abandoned the mods) ther eare just a few things t hat I'd like to see done

 

 

1. Merge the two in to a isngle mod so ast o keep bo th of their edits to any and all quests.

 

2. Change the configuration options to use an MCM instead of powers or console commands

 

3. make comparability patches for Thieves Guild Requirements and Thieves Guild Alternate Routs

 

4. Make options ot do certain quests independently or in different orders/combinations. for example the Nightingale content is o nly currently available by doing Destroy the THieves Guild not Disband the Thieves Guild or, if I wanted to do the questline using the Alternate Routs mod perhaps make so you can still arrest or exile Maven, Maul, and af ew others under the right conditions.

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OK Destroy/DIsband the THieves GUild is a really go o d pair of mods but ther eare a few thigns I'd really like to see done (mind y ou I"m no t sure if htis is viable whethe rit be lack of interest or permissions from bruce182 who has since abandoned the mods) ther eare just a few things t hat I'd like to see done

 

 

1. Merge the two in to a isngle mod so ast o keep bo th of their edits to any and all quests.

 

2. Change the configuration options to use an MCM instead of powers or console commands

 

3. make comparability patches for Thieves Guild Requirements and Thieves Guild Alternate Routs

 

4. Make options ot do certain quests independently or in different orders/combinations. for example the Nightingale content is o nly currently available by doing Destroy the THieves Guild not Disband the Thieves Guild or, if I wanted to do the questline using the Alternate Routs mod perhaps make so you can still arrest or exile Maven, Maul, and af ew others under the right conditions.

add taking care of buisness and you have a major overhaul,

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OK Destroy/DIsband the THieves GUild is a really go o d pair of mods but ther eare a few thigns I'd really like to see done (mind y ou I"m no t sure if htis is viable whethe rit be lack of interest or permissions from bruce182 who has since abandoned the mods) ther eare just a few things t hat I'd like to see done

 

 

1. Merge the two in to a isngle mod so ast o keep bo th of their edits to any and all quests.

 

2. Change the configuration options to use an MCM instead of powers or console commands

 

3. make comparability patches for Thieves Guild Requirements and Thieves Guild Alternate Routs

 

4. Make options ot do certain quests independently or in different orders/combinations. for example the Nightingale content is o nly currently available by doing Destroy the THieves Guild not Disband the Thieves Guild or, if I wanted to do the questline using the Alternate Routs mod perhaps make so you can still arrest or exile Maven, Maul, and af ew others under the right conditions.

add taking care of buisness and you have a major overhaul,

 

 

 

 

If you mean Thieves Guild Altewrnate Routs - Taking Care of Business Mod that's my primary TG mod right now so compatability with that would be a must.

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