tehratz0rz Posted June 29, 2013 Share Posted June 29, 2013 I FOUND A FIXAdd this to your Skyrim.ini[Actor]fVisibleNavmeshMoveDist=14000.0000 Link to comment Share on other sites More sharing options...
RatcatcherOfKvatch Posted June 30, 2013 Share Posted June 30, 2013 What's the default value, just out of curiosity? Link to comment Share on other sites More sharing options...
mogribus Posted April 17, 2014 Share Posted April 17, 2014 Doesn't work. Link to comment Share on other sites More sharing options...
Acetoolguy Posted April 18, 2014 Share Posted April 18, 2014 I noticed the same. there is that trainer in the mountains that has a set of three targets set up at increasing distance. I cant ever hit the furthest away now. Link to comment Share on other sites More sharing options...
hg478 Posted August 2, 2014 Share Posted August 2, 2014 (edited) I'm having this issue. Could it be caused by a mod that changes anything under archery maybe? Edit; Found this on the wiki. Maximum range The maximum range is a range that is universal for both bows and crossbows. It is the maximum range an arrow or bolt will travel from the Dragonborn before it stops doing damage. This range usually occurs around 60m-65m. At this point, all arrows and bolts will do no damage to the target, regardless of whether or not the target is in rendering range of the archer. Arrows and bolts that hit a foe past this range will most often clip through them and continue traveling until hitting an object (i.e. a tree, the ground, etc.). A non-hostile character will not become hostile when this happens, however an already hostile character will immediately begin to look for the Dragonborn if the projectile lands close enough. Sooo. Now gotta find a way to edit maximum range. Edited August 2, 2014 by hg478 Link to comment Share on other sites More sharing options...
Antigravitas Posted September 6, 2014 Share Posted September 6, 2014 Did anyone ever figure this out? I've hit a duck from around 70 yards if that helps anyone familiar with hitboxes or actor differences. Link to comment Share on other sites More sharing options...
Valkasha Posted September 6, 2014 Share Posted September 6, 2014 (edited) In documents/mygames/skyrim open skyrim.ini add the following lines to make you shoot far, you can make this value as high as you want but I wouldn't go above 20000 since that's already further than you can see enemies: [Actor] fVisibleNavmeshMoveDist=14000.0000 By the way if you want the arrow to fly towards the crosshair: [Combat]f1PArrowTiltUpAngle=0.7 f3PArrowTiltUpAngle=0.7 Set these values to 0.0 Edited September 6, 2014 by Valkasha Link to comment Share on other sites More sharing options...
MatejBa Posted December 16, 2018 Share Posted December 16, 2018 To all there still searching a solution.I had a same problem of non-hitting distant arrows. I inserted the script, but whatever number I typed there, no change. If you have it the same, try to change character fade in display settings in game. It should be fully on the left. The bug should be fixed if you slide it all the way to the right. Link to comment Share on other sites More sharing options...
Deleted62122351User Posted December 16, 2018 Share Posted December 16, 2018 It also depends on what you're shooting at because hitboxes are different based on the model that's under fire. Link to comment Share on other sites More sharing options...
awsxefnnjk Posted November 19, 2021 Share Posted November 19, 2021 Got all buffed up +66 archery, to go kill giants and mastodons, out on the plains, I can't hit a mastodon. A mastodon. Huge. Slow.Arrows go up or tp the left.This thread is ten years old. You would think they would have it sorted out. Link to comment Share on other sites More sharing options...
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