Storm87 Posted January 20, 2017 Share Posted January 20, 2017 As we all know, running around with only clothes or robes on, does not gives you any significant advantage 99,98% of a time. Any disadvantages of armor can be eliminated by the use of proper perks or enchanting. I never found a mod that could make wearing clothes a worthy tactic in combat (stat-wise), except for very, VERY few cases. So, my idea looks like this: Player character that does not not wearing any armor should recive a special perk or passive ability, called, let's say "Traveling Light". It could give player some bonuses like, for example, +200 pts. fortify carry weight+25% health regeneration+50% stamina regeneration+100% magicka regeneration Should not be very hard to do for a skilled modder.... what do you think? Link to comment Share on other sites More sharing options...
ProfessorDetective Posted January 21, 2017 Share Posted January 21, 2017 I'd use it. Although, the figures DO seem a bit OP to me. Link to comment Share on other sites More sharing options...
Storm87 Posted January 21, 2017 Author Share Posted January 21, 2017 I'd use it. Although, the figures DO seem a bit OP to me.Ok, maybe I was a bit carried away with fortify carry weight. 100 pts should be enough. But let's not forget, these numbers should balance out (to some extend) your absolute squishyness. These figures should represent nimble and unrestricted moves of your character. From my expierience, 50% bonus to stamina regeneration should be most noticeable. And that's great. A character with only clothes on should be able to strike more hits before running out of breath. Or simply - outrun his/her enemies much easier if things are not going well. As for health and magicka regeneration bonuses - they will be noticeable of course, but will not make as much difference in battle as you might think. :) In fact, 25% health regeneration bonus could be scratched - it would still be too low in mid-combat to make a real use of it. Potential mod could, of course, have a few options to choose from, like: 10/25/50 or 20/35/75 etc. I would also considered a small bonus to movement speed, but not higher than 10%. Link to comment Share on other sites More sharing options...
NinjaWarriorPoet Posted January 22, 2017 Share Posted January 22, 2017 I think it needs to be an Armor skill and an Athletics skill which has branches for hand to hand, evasion and movement. If you wear heavy armor it's all about the armor and your Armor skill, clothes it's all about your evasion, and light armor is half and half. Link to comment Share on other sites More sharing options...
Storm87 Posted January 23, 2017 Author Share Posted January 23, 2017 I think it needs to be an Armor skill and an Athletics skill which has branches for hand to hand, evasion and movement. If you wear heavy armor it's all about the armor and your Armor skill, clothes it's all about your evasion, and light armor is half and half.Ok, but that goes beyond simple fix. In fact, i don't know if adding new skill trees is even possible. It makes new problems, for example, there are 6 skills for combat, 6 for magic, 6 for stealth. Where to put a new one, and what threes you should put to other categories? What about trainers and voiceacting for them? I think that's too complicated. Or I misunderstood you, and you are just talking about new branches in existing trees? If so, that is much better idea. Let's talk about this in a context of leveling system balance. Luckly for us, in vanilla Skyrim you can spend only 74 perk points for sneak skills, which is lower than magic (86) or combat (91) skill categories. In each skill tree in Skyrim you can use from 10 to 21 perk points. In Sneak skill category the best candidate for extra perks is, obviously, Sneak tree with 13 perk points to spend (vanilla), which is slightly below average. What do you think about extra 3-perk branch, going from "Stealth" perk? First, at 30 pts. in Sneak would give you 100 pts. carry weight, second at 50 pts. would give you 50% fortify stamina regeneration, and third one, at 70 pts - 100% magicka regeneration? The only problem i have with this solution, is that there are already perks that gives you similiar bonuses, like fortify carry weight (pickpocket), stamina regeneration (light armor) and magicka regeneration (restoration). For now, I think we should not overcomplicate matters. After all, no mod creator is interested in this idea yet. Personally, I would like this ability to be available from the beginning, without investing any perk points. It seems to be more logical and better balaced option. Link to comment Share on other sites More sharing options...
NinjaWarriorPoet Posted January 24, 2017 Share Posted January 24, 2017 I think it needs to be an Armor skill and an Athletics skill which has branches for hand to hand, evasion and movement. If you wear heavy armor it's all about the armor and your Armor skill, clothes it's all about your evasion, and light armor is half and half.Ok, but that goes beyond simple fix. In fact, i don't know if adding new skill trees is even possible. It makes new problems, for example, there are 6 skills for combat, 6 for magic, 6 for stealth. Where to put a new one, and what threes you should put to other categories? What about trainers and voiceacting for them? I think that's too complicated. Or I misunderstood you, and you are just talking about new branches in existing trees? If so, that is much better idea. Let's talk about this in a context of leveling system balance. Luckly for us, in vanilla Skyrim you can spend only 74 perk points for sneak skills, which is lower than magic (86) or combat (91) skill categories. In each skill tree in Skyrim you can use from 10 to 21 perk points. In Sneak skill category the best candidate for extra perks is, obviously, Sneak tree with 13 perk points to spend (vanilla), which is slightly below average. What do you think about extra 3-perk branch, going from "Stealth" perk? First, at 30 pts. in Sneak would give you 100 pts. carry weight, second at 50 pts. would give you 50% fortify stamina regeneration, and third one, at 70 pts - 100% magicka regeneration? The only problem i have with this solution, is that there are already perks that gives you similiar bonuses, like fortify carry weight (pickpocket), stamina regeneration (light armor) and magicka regeneration (restoration). For now, I think we should not overcomplicate matters. After all, no mod creator is interested in this idea yet. Personally, I would like this ability to be available from the beginning, without investing any perk points. It seems to be more logical and better balaced option. From what I understand you can't really add trees. I'd just combine light and heavy armor into heavy armor's slot. 75% of those perks should work for both (Agile Defender merges with Juggernaut, Custom fit merges with Well Fitted, Matching Set merges with ...Matching Set, You have Conditioned just add Carry Weight and perhaps has two levels, I still don't know what to do with Cushioned). Wearing armor can't be that different. The Light Armor tree I'd do a total conversion. You could keep the stamina regen, light foot and deft movement in the new tree. Perk wise it would probably spread people out a little more. A brawling warrior would want the HtH, and a Thief would want the basics of the Armor tree for the perks that affected light armor. Link to comment Share on other sites More sharing options...
shadowknyght Posted January 27, 2017 Share Posted January 27, 2017 It seems that adding a tree is exactly what they did in SkyRe, so it seems that it is possible. But T3nd0 is a very good modder so it may take quite a bit of skill to do so. Link to comment Share on other sites More sharing options...
shadowknyght Posted January 27, 2017 Share Posted January 27, 2017 Honestly it could be a relatively simple mod. All it would need to really do is add x% to movement speed and add x to carry weight when you're unarmored. I wouldn't give so much of a bonus to magika/stamina/and health regen, but it could give something. Could also set it to poll only when a piece of equipment is added or removed, that way it wouldn't take too many resources. It couldn't be linked to whether the character has an armor score or not, but it could be linked to clothing or empty body slot, so it would only trigger upon having just clothing or an empty body slot. It doesn't seem to be too difficult scripting wise...says the guy who can't write scripts. Link to comment Share on other sites More sharing options...
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