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SSEedit conflicts. Should we always try to eliminate every one?


cumbrianlad

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Hi.

 

I'm just asking for opinions about minor conflicts in SSEedit here, not help. I'm going to eliminate as many as I can. Ideally I'd like to get rid of them all but one set of amber flagged conflicts made me wonder.

 

Here's the situation. While playing around to try to get my new skeleton race to wear armour, I edited the vanilla 'armor add on' for several pieces of armour, adding my race to the additional races allowed to wear them. This gave rise to the conflict of course, because Skyrim.esm did not have this race allocated for the items.

 

I can't for the life of me see how this could crash the game, since this race will only exist in my tomb and nowhere else so there's no chance of an ordinary skeleton trying and failing to equip the items. It's not like I'm editing the base draugr.

 

I know that eradicating the minor conflict is simple enough. I just duplicate the armor add on and assign it to my race and remove my race from the originals. The thing is,I'm also conscious of the increasing size of my esp file. Whilst a dozen or so new unique armor add ons won't bump the file size sky high, if I adopt this approach on everything that shouldn't cause a problem, it will.

 

What's your opinion on this?

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Yellow/amber doesn't mean conflict, it means change. You can't have a "conflict" with Skyrim.esm you just have something you've changed. A conflict would be when you have some other mod that also tried to change those same armor add on items. And if that happened they would get colored red to let you know about the conflicting parts.

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