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Mod Confusion - Citadel Epilogue, Extended Cut, LIME (endgame spoilers)


Dyne292

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Hi,

 

So I am about half way through my first mod playthrough (having completed 1 vanilla on console).

My reason for this play through is MEHEM solely - and will be sticking to the destroy ending.

 

Now I spent significant getting all the mods installed correctly - they feel like they are somewhat delicate and hang together in a chandelier way. That said - multiple backups and helpful youtube guides were invaluable.

 

Now there are a few mods I am curious on usage and want to know a) worth it? b) can it be applied easily to my current game. Current game uses Controller, EGM, Recalibrated, BackOff and MEHEM (along with some shaders for the dodgy lighting).

 

First up Citadel epilogue - this sounds like a series of slight but semi important story adjustments. The only real adjustment I would be interested I'm not even sure if it comes with this - or even requires this - is starting part or all of the citadel dlc after the ending. To me that's the primary problem - this feels like something (or at least the party ending) which should be the ending. However I would be curious how well this feature would work. Are there any other advancements? Considering my femshep is romancing (or has romanced) Liara (series through faithful).

That covers the a) part - so also b)?

 

Second up is basically - Extended Cut to the Citadel - Same as above? Does it do the above job? Does it work by itself? b)?

 

LIME - last one :happy:. Other mods have recommended this but it seems mainly Cortez, Anderson survive and others are rescued, regardless of EMS. I plan to have EMS at an absolute maximum.

from reading - I would think MEHEM/high enough EMS covers these bases. The exception being spoilers-

 

 

 

Anderson - I thought he died regardless (or is at least mortally wounded)

 

 

 

Is that all that mod accounts for and b)?

 

Any and all help is... helpful :laugh:

 

Thanks for reading

Edited by Dyne292
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If you like MEHEM, I'd say stick with MEHEM. LIME, while I like it, was made to cover low-EMS problems for people.

 

And with the Extended Cut to Ctitadel DLC...I'd go back to MEHEM. If you like that mod, just use that.

 

This brings up my big mod; CEM. It seems to work pretty well for people. The Full version allows the entire thing after the credits roll. The negative of this is a somewhat drawn out experience which may feel too long. Of course with the Lite version you just throw the party at the end. That has more a "Boom! We won!" type of feeling. I'm biased since I made the mod but if you think the Citadel DLC's tone is a bit too casual for the main story, then it might be something you'll enjoy.

 

If you do use CEM, don't forget to create a patch using modmaker to get CEM and the Controller mod to work together. That seems to be the only issue I see people run into. Also, don't forget the transition from MEHEM to CEM (a download at the CEM page.)

 

For the SP Controller Mod, put both the SP Controller Mod and CEM into mod manager and choosing an option to "create a compatibility patch" will allow mod manager to create a patch which will allow the two mods to work just fine together. I haven't tested it but it should work.

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Thanks kindly for the reply - seems like sound advice. I think the problem I'll face is I wont know what I'll like best till I'll try them all and wont have the effort in me to do so - at least not in the near future :happy:.

Thanks for the hint on the controller mod - it would seem the same as was required for the Expanded Galaxy Mod to run along side the controller mod.

 

Thanks for the advice!

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