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Animation speed in Creation Kit. Does it work?


orangedeal

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http://distlinks.net/img/lnk/f4_ck_animspeed92.gif

No matter what I enter - 2 or 0.5, ingame animation speed remains the same. I can see changes only in preview window.

 

All I need is to reduce the speed of the attack animation (robots and humans). I know how to reduce walking/sprinting speed, but only not attack.

Edited by orangedeal
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You mean walk/run/sprint ratio or in general?

If in general - speedmult for any NPC:
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http://distlinks.net/img/lnk/f4_ck_speedmult833.gif

If you want to change speedmult for yourself - console player.setav speedmult 80. Or 90%. So it will be 80-90%. I think it's better than default. Same for NPC (human, ghouls etc.). But for some fast robots (Assaultron), even 80 looks a little strange. They like hovering or else :smile: You should try. Maybe for them optimal - 90%.

If you would like to change ratio, so IDK. Some people say that:
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http://distlinks.net/img/lnk/f4_ck_playermt353.gif

But either I doing something wrong, or it does not work. There is one more setting, but I don't remember (can't find it again via Google). But I decided not to change it, now will stick with just speedmult setting.

Edited by orangedeal
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Ok thank you. I try to add a custom creature so i have to use a vanilla behavior and this make it to move too slow or too fast.

I've tried to change the speed_mult for something high (1000) but nothing changed so far. And something strange s that it walk and sprint at the same speed. I'll take a closer look into the Movement Type. thank you Orangedeal.

 

Something you can try is to edit the length of the animation in Max. If it's for a particular npc, add a keyword + additive subgraphdata to point to your animation's directory (just an idea)

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speed_mult or speedmult? With console for ID of your new creature or in CK? I did speedmult for player - 90000. It was very fast, almost like a jet in Battlefield 3-4. But every ~5 seconds a game freezed with loading of new portion of data.

 

>Something you can try is to edit the length of the animation in Max.

You mean 3d max? :smile:

Edited by orangedeal
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