orangedeal Posted January 22, 2017 Share Posted January 22, 2017 (edited) http://distlinks.net/img/lnk/f4_ck_animspeed92.gifNo matter what I enter - 2 or 0.5, ingame animation speed remains the same. I can see changes only in preview window. All I need is to reduce the speed of the attack animation (robots and humans). I know how to reduce walking/sprinting speed, but only not attack. Edited January 22, 2017 by orangedeal Link to comment Share on other sites More sharing options...
slevin92 Posted January 25, 2017 Share Posted January 25, 2017 sorry, i can't help you on this. I don't know how to change these value with the ck but i'm interested to know how to change the walk / sprint for something i'm working on. Link to comment Share on other sites More sharing options...
orangedeal Posted January 26, 2017 Author Share Posted January 26, 2017 (edited) You mean walk/run/sprint ratio or in general?If in general - speedmult for any NPC:---------http://distlinks.net/img/lnk/f4_ck_speedmult833.gifIf you want to change speedmult for yourself - console player.setav speedmult 80. Or 90%. So it will be 80-90%. I think it's better than default. Same for NPC (human, ghouls etc.). But for some fast robots (Assaultron), even 80 looks a little strange. They like hovering or else :smile: You should try. Maybe for them optimal - 90%.If you would like to change ratio, so IDK. Some people say that:---------http://distlinks.net/img/lnk/f4_ck_playermt353.gifBut either I doing something wrong, or it does not work. There is one more setting, but I don't remember (can't find it again via Google). But I decided not to change it, now will stick with just speedmult setting. Edited January 26, 2017 by orangedeal Link to comment Share on other sites More sharing options...
slevin92 Posted January 26, 2017 Share Posted January 26, 2017 Ok thank you. I try to add a custom creature so i have to use a vanilla behavior and this make it to move too slow or too fast.I've tried to change the speed_mult for something high (1000) but nothing changed so far. And something strange s that it walk and sprint at the same speed. I'll take a closer look into the Movement Type. thank you Orangedeal. Something you can try is to edit the length of the animation in Max. If it's for a particular npc, add a keyword + additive subgraphdata to point to your animation's directory (just an idea) Link to comment Share on other sites More sharing options...
orangedeal Posted January 28, 2017 Author Share Posted January 28, 2017 (edited) speed_mult or speedmult? With console for ID of your new creature or in CK? I did speedmult for player - 90000. It was very fast, almost like a jet in Battlefield 3-4. But every ~5 seconds a game freezed with loading of new portion of data. >Something you can try is to edit the length of the animation in Max.You mean 3d max? :smile: Edited January 28, 2017 by orangedeal Link to comment Share on other sites More sharing options...
slevin92 Posted January 28, 2017 Share Posted January 28, 2017 (edited) I've recreated my animations to play faster so now they work the way i wanted.Yes 3ds Max Edited January 28, 2017 by slevin92 Link to comment Share on other sites More sharing options...
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