hyena10 Posted January 23, 2017 Share Posted January 23, 2017 It would be useful to be able to know how many turns it would take to get to the objective, like hacking or rescue, in a timed mission, so that you can plan your move accordingly and avoid wasting time with enemies.Currently players(me) would just rush to the objective when there is little time left in the mission while enemies still around .This function also might help in other scenarios Link to comment Share on other sites More sharing options...
Recommended Posts