Yodhrin Posted January 24, 2017 Share Posted January 24, 2017 As title. Yes, I know it's a fairly dull request, but I've been mashing my face off a wall trying to do this myself for two days without success. The latest versions of Blender won't function with the experimental niftools plugin; the package of recommended gubbinz from the wiki based on Blender 2.49b are borked for me since no matter what I do I can't get any of the group-select tools to work; and 3DS Max has decided, for some inexplicable reason, that no matter what I do in the Hierarchy window, selection tool options, or pivot point options, it's going to treat the facemask part, the knot, and about a dozen random loose polys as all having different pivot points when I try to rotate the bandana object so I end up with the knot & mask misaligned and random polys floating everywhere. Outfit Studio just mangles the mesh(I expect the shrink/expand tool in that wasn't intended to make such dramatic adjustments). I'm perfectly happy pottering away in the CK, but evidently 3D modelling is beyond me so I'm hoping someone will help me out, as the whole wee mod idea I'm working on hinges on being able to have the bandana mesh moved and reworked to be tied around the right bicep. Link to comment Share on other sites More sharing options...
Perraine Posted January 24, 2017 Share Posted January 24, 2017 Probably still had head and/or face and/or neck bones. Open in OS and copy the arm bone weights over so that it has those, then save the .nif - Then use Nifskope to remove the bogus head bones, and then recopy the bone weights in OS again. The other problem you'll have is what size to make it. If you make it to fit around the nude body, it will clip under most other clothing items, but if you make it big enough to fit over clothing items, it will look like it's floating in space. Link to comment Share on other sites More sharing options...
Yodhrin Posted January 24, 2017 Author Share Posted January 24, 2017 I'll give that a try when I've calmed down a little more :P The clipping shouldn't be an issue, the mod I'm doing is to rework the appearance and armaments of the Minutemen(of the existing mods, one is too organised to my mind for a rag-tag militia, and the other drifts too far from the established palette), so the new bandana will only be appearing within Outifts I'll define myself in the CK. Link to comment Share on other sites More sharing options...
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