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Yodhrin

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Everything posted by Yodhrin

  1. So I recently came back to FO4 after a while away and proceeded to go through and update all my mods, add a couple new ones, then started a new playthrough, but I've run into an odd wee bug that I can't seem to shift - I randomly lose the ability to sprint or talk to non-companion/-trader NPCs. Sometimes talking to a companion or trader will fix it, sometimes not, and sometimes moving through a load door or fast travelling will fix it, sometimes not. â âI've cleaned everything in xedit, I've made an override patch to clear up as many conflicts as possible and tried both LOOT and manually sorting the rest, I've stripped out and reinstalled every interface-related mod I have in the appropriate order(and yes, I made sure it wasn't just the shift key on my keyboard dying first :P). â âHas anyone encountered something similar and if so, how did you sort it? â
  2. There won't be a choice in the end though. What, you think if Valve or Bethesda bring in a paid mods system where they inevitably take their tasty little cut, they're going to make it easy for no-pay modders to keep "competing" with the paid mods? They've already tied the CK into their exclusive platform, what makes you think they won't make that the only way to publish CK mods? Not right away, obviously, boiling the frog slowly always works better than trying to chuck him into the already boiling pot, but bit by bit they'll try and kill off "unofficial" modding. And of course, it's only really a choice for mod authors making content Bethesda approve of - you won't be getting paid for anything that might affect the rating of the game, or for mods inspired by other IPs(and I do mean inspired by, not asset rips - legal departments are paranoid). So, it's probably going to be bad for modders who don't want to charge. It will be bad for modders who make content that isn't T-rated. As pointed out above by Crimsonrider it'll be hot garbage for mod users who use more than a couple of mods. But hey, a few modders who don't like the freeware ethos and Bethesda gotta get paid, so everyone else gets to take a running jump eh.
  3. I'll give that a try when I've calmed down a little more :P The clipping shouldn't be an issue, the mod I'm doing is to rework the appearance and armaments of the Minutemen(of the existing mods, one is too organised to my mind for a rag-tag militia, and the other drifts too far from the established palette), so the new bandana will only be appearing within Outifts I'll define myself in the CK. ​
  4. As title. Yes, I know it's a fairly dull request, but I've been mashing my face off a wall trying to do this myself for two days without success. The latest versions of Blender won't function with the experimental niftools plugin; the package of recommended gubbinz from the wiki based on Blender 2.49b are borked for me since no matter what I do I can't get any of the group-select tools to work; and 3DS Max has decided, for some inexplicable reason, that no matter what I do in the Hierarchy window, selection tool options, or pivot point options, it's going to treat the facemask part, the knot, and about a dozen random loose polys as all having different pivot points when I try to rotate the bandana object so I end up with the knot & mask misaligned and random polys floating everywhere. Outfit Studio just mangles the mesh(I expect the shrink/expand tool in that wasn't intended to make such dramatic adjustments). I'm perfectly happy pottering away in the CK, but evidently 3D modelling is beyond me so I'm hoping someone will help me out, as the whole wee mod idea I'm working on hinges on being able to have the bandana mesh moved and reworked to be tied around the right bicep.
  5. If you're serious, that's genuinely hilarious. It's wrong to claim someone else's work as your own, and in a capitalist economic system there's an obvious and perfectly rational argument for imposing artificial scarcity on post-scarcity digital information since the people who generate that information need to earn their living, but even there when people's livelihoods are at stake the actual evidence that "piracy" is a huge problem requiring draconian legal interventions is, at best, equivocal. Frankly reacting so strongly over free mods is utterly baffling to me, even moreso when we're talking about an author taking their mods down and refusing to share them any more, since that's not even punishing the "pirates" just legit users who might have found some small measure of joy in the work. "Stealing credit" merits some annoyance, to my mind, not taking your ball away in a huff and calling for people to be hung drawn & quartered for downloading a file you were already giving away anyway. ​
  6. I'd love to see the Winchester Liberator quad-barrel break-action shotgun in FO4 - the MK2 specifically would really fit the game's pre-war military aesthetic, with its slightly rounded retrofuturistic design and green colouring. Here's a couple of pics but also watch the Forgotten Weapons video it's interesting and gives more angles plus an explanation of the mechanism. http://www.alloutdoor.com/wp-content/uploads/2016/12/liberator-02.jpg http://www.alloutdoor.com/wp-content/uploads/2016/12/liberator-03.jpg
  7. ​Is that CK/engine issue though, or a UI issue? By which I mean, is it functionally impossible to have more than four responses at any given point in a conversation, or is it just a matter of finding someone capable of screwing with the interface files?
  8. Brilliant, thanks for pointing me in the right direction, I'll read up on Outfit Studio and have a look at those Nuka World items.
  9. Thanks Perraine, I thought there might be something like that, and it's nice to see not everyone's reaction to a potential new modder is snark. On the seperate item front, could repurposing the existing bandana model work? I've done some basic mesh editing in nifskope when I was messing about with Skyrim a few years back but I dont think I ever tried changing what part of the body a mesh worked with just size & geometry tweaks to bodge two head items together. ​ ​
  10. I rather like both the Minutemen retexture mods, but neither is quite what I had in mind and I'd like to have a pop at making my own version. Thing is, the "how" bit is proving annoying - I have a basic understanding of GIMP & I know I need the plugin and how to extract the files from the BSAs etc, but finding tutorials on the actual "editing the textures in GIMP" bit is proving a problem, all I can seem to find are full on "learn how to make textures from scratch" video series, or short beginner videos detailing how to extract the files. I pretty much want to do one thing - transplant the armband from Preston's duster to various other clothing items(recoloured blue with an added embroidered Minutemen logo), but it can't be as easy as merely copying and pasting, surely? Can anyone point me to some relevant tutorial/walkthrough content?
  11. Utter sophistry. For one thing, actual critique isn't easy, it requires a deep knowledge of both the thing being critiqued and the field/genre the thing being critiqued resides in so that your criticisms are well-founded. For another, the concept that you're only allowed to hold a negative opinion of something if you're capable of fixing it yourself is colossally, hilariously, monstrously daft; if your utility supplier doesn't maintain their network properly, resulting in you losing your heating in winter and your pipes bursting, then using your line of reasoning you would have no right to form a negative opinion of that company or its network because you're not a plumber/heating engineer. But of course, you know that already, everyone does unless they flunked out of nursery school, what you and a lot of other people are trying to do is defend your own decision to purchase and enjoy the game(both of which I did, by the way, I just don't feel the need to crap on people who didn't do one or both) by attributing levels of emotion("haters", "attack" etc) to people's negative views that simply isn't present, which allows you to dismiss them out of hand rather than treat their views seriously which might force you to reevaluate your own. Of course, you might, maybe, perhaps be talking only and exclusively about the one or two people in every thousand who complain who actually are just irrational, insatiable babies who get their jollies crapping on the work of creative people, but somehow I doubt it.
  12. GECK not CK also any time it says "internet connection required" it means you are getting a disk with a code on it and that's it. the hard copy disks these days are only for symbolic reasons and nothing more. That worked great, then :rolleyes: EDIT: Damnit, this was in reference to a piracy comment, bloody bottom-quote-button nonsense >:/
  13. Presently trying to gear up my own wee army of Settlers as proper Minutemen, uniforms & gear included, and having the Frock Coat with a colouration that matches Garvey's Colonial Duster(ie the warm off-white/tan colour on the main jacket, and slightly fading the Coat's default blue & gold waistcoat) would be really useful for adding some variety among the officers. Sadly my skill with image manipulation is pretty much limited to MSPaint, so I'd be grateful if someone with actual ability could help out :P
  14. Meh, if we're going to bother going mechanical then sod horses, I want a Hog :P Or even better, a crappy, barely functional repaired junker Chryslus Highwayman, like from Fallout 2.
  15. Considering how heavily FO4 is based on Skyrim, right down to scope zooming actually being a spell effect as far as the game engine is concerned, I'd say rideable horse-like critters aren't going to be that big a problem unless Bethesda deliberately stripped that functionality out rather than just ignoring or renaming it as they seem to have done with just about everything else. In terms of the lore issues - rideable Radstags? EDIT: Also, note that the mentioned reference is an answer to a question specifically about California. Now I'm not American and geography isn't my strongsuit anyway, but I'm fairly sure Boston isn't in CA :P
  16. The latest version of Homemaker includes 2 working fire barrel styles in the Lighting section.
  17. I've no idea if this is possible with the current tools, but one thing I'd love to see is proper store signage available as separate and distinct objects in the Workshop menu - I use the "rug stores" mod for all my larger settlements so I can put the traders inside proper buildings, but it would be great to be able to actually label the bar a bar, the general store the general store etc. Bonus points if we got some of the neon signage you can see in the centre of Boston.
  18. So thanks to the way Bethesda derpcoded energy weapons and DRs in FO4, Lasers in particular get really rubbish by the time you get to the middle levels. Is anyone looking into fixing this yet? Because on my lvl 28 character my fully-modded Pipe Rifle drops many enemies quicker than my fully-modded Laser Rifle, it's ridiculous, especially considering the relative rarities/costs of ammo.
  19. Been a few days, figured I'd pop this back up and see if there's any interest.
  20. Look at it and hit R mate, you get the paused menu then. I would like a mod that just makes that the default and gets rid of the psychic powers, but I suspect it will be a while before folk can crack the UI fully.
  21. I'll happily audition for the VA work if this gets aff the ground, I should be able to manage a convincing Scottish accent even coming fae Edinburgh :teehee: EDIT: And I can do GECK grunt-work as well, nothing fancy like scripting, but if as I'm assuming it will be it's similar to the Skyrim CK I should recall enough from my own bumbling attempts at modding to take on some of the dull low-level stuff to free up more experienced folk for the real work.
  22. I don't mind leaving the regular plebs in my settlements/my companions with T-45 suits, but I plan for my own personal suit to be composed of X-61 parts with a T-51 helmet, and for my Minutemen-focused playthrough it would be nice to keep using the faction armour paint, which annoyingly seems to be limited to just the basic T-45. Could I trouble one of the texture-wizards to sort something out? I know it's not a simple ask given you'd need a distinct one for the X-01(as its chestplate requires a different logo placement), but it would be much appreciated. Ideally as a replacer for one or more of the Hot Rod paintjobs. If you're feeling really magnanimous, you could make a Minutemen General variation with the General's stars on the shoulderpad and/or helmet :thumbsup:
  23. Every time I find a tutorial regarding texturing, there's a statement along the lines of "there are loads of great tutorials for GIMP/PS/whatever out there, so I won't deal with any of that here" - but nobody links to these ruddy tutorials. Can somebody please point me towards some tutorials related to image editing that will help me, A; understand how to utilise colours from one texture on a second texture, without eliminating all the detail from the second one, B; understand why Alduin's textures ingame look completely different to the texture dds files when I open them in GIMP, and things of that nature? Whenever I try and find tutorials, I have a choice between incomprehensible gibberish designed for power users, uber-simplistic "how to change your eye colour in a picture" stuff, or instructions on importing finished textures.
  24. I'll be honest, I'm surprised to see you're having issues with magic use, my Necromancer/Frostmage character was so easy I had to up the difficulty, almost everything was dying in one or two Ice Spikes after I got the first two or three Destruction Frost perks.
  25. Hey, I'm wondering if one of the chaps about here who're wizards with nifskope and so on would be able to do me a huge favour; I'd like someone to create a copy of FXfireWithEmbersLight, and alter it to use the colour from C06FXfireBlueWithEmbersHeavy, while retaining all the other default qualities. Unless I'm missing something, Bethesda only included a Heavy version of the blue flames, but other than the colour the normal Light version is perfect for the custom alchemy station I'm putting together. If anyone can help; thanks.
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