mu01xn Posted January 24, 2017 Share Posted January 24, 2017 According to this blog post, which I acknowledge isn't the most official of sources, Skyrim is 3008 pixels square. When I export the Tamriel worldspace heightmap, however, I get four .RAW images of 1024x1024 pixels each like the CK documentation says I should. I converted them to bmps with ImageJ and stitched them together in GIMP, yielding a 2048x2048 heightmap instead of 3008x3008 or 4096x4096. Where did the extra data go? Is my source that Skyrim's heightmap is 3008 pixels square just wrong? Did I export the heightmap incorrectly? If so, what's the correct process? I just hit the "export" button. I ask because I'm trying to get a sense of scale, to know how large to design my own worldspace. I'm trying to figure out the size in pixels of, for example, the city of Whiterun. From the exported heightmap it looks like it's about 150 pixels square. Is that reasonable? It's difficult to tell inside the CK, and as I said I'm not certain I exported the heightmap correctly. Link to comment Share on other sites More sharing options...
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