hamis22 Posted January 15, 2012 Share Posted January 15, 2012 What could cause this?Some places have no problems but someplaces i have to stand still several seconds before land textures around player are loading. Link to comment Share on other sites More sharing options...
hamis22 Posted January 23, 2012 Author Share Posted January 23, 2012 Anyone?I have decent comp including raid 0 1TB disks. Link to comment Share on other sites More sharing options...
BlackRampage Posted January 23, 2012 Share Posted January 23, 2012 It's a game engine limitation. No amount of processing power will remedy it. You could, however, make stuff appear a bit faster by modifying the "uGridsToLoad" (default is 3) setting in your Fallout.ini Link to comment Share on other sites More sharing options...
hamis22 Posted January 28, 2012 Author Share Posted January 28, 2012 Well,i 'm quite sure default "uGridsToLoad" is 5.I have tried this and some other tricks too.If i increase "uGridsToLoad" even to 7 it's causing ctd's. Link to comment Share on other sites More sharing options...
davycrockett Posted January 29, 2012 Share Posted January 29, 2012 (edited) @hamis ok matey its like this whilst BLACKRAMPAGE is correct in what he/she is saying about the game engine limitations there is a way to get around this problem as a fan of sniping this exact problem bugged me for many months then i stumbled upon TWEAKGUIDES.COM fallout3 tweaks now many people will tell you that the game being a 32 bit application is limited by default to a max of 2gb of ram this however doesn't mean to say it will use it , the config files are tweakable ( .ini's falloutprefs.ini and fallout .ini ) text documents check their property's tab to ensure they are writeable if its read only change it to full access . now assuming you have more than 2gb of ram you will need FALLOUTS .EXE converted to a 4gb header so you will need LARGE ADDRESS AWARE ENABLER which is a small folder based app which with a few simple steps will convert a 2gb .exe into a 4gb .exe ,still with me .....it can be downloaded from the nexus go get it . ok now with that done you will now need to tell the game how much memory to use ,there's 4 which i feel are the most important lines to add/tweak here in the FALLOUT .INI located in documents>mygames>fallout3 folder and they are uGridsToLoad=uInteriorcellBuffer=uExteriorCellBuffer=iPreLoadSizeLimit= now which values you input after the = are dependent on your system specs ie how much ram is available gpu etc now take yourself over to TWEAKGUIDES.COM fallout3 tweaks and grab a coffee and read it carefully the answers you seek lie within the rambling text just for reference my tweaks are as follows uGridsToLoad=7uInteriorCellBuffer=32 edit thats from my messed up ini its = 16 and = 102 respectivlyuExteriorCellBuffer=204iPreloadSizeLimit=262144000 im running a AMD phenom x4 3.1ghz cpu asus m3nht mbamd ati hd raedeon hd 5830 sapphire series graphics card 6gb ddr2 kingston ram with oodles of hd space dont forget to both defrag your hd and use disc cleanup ,a clean machine is a lean machine which makes it that little bit more nimble remember my specs and .ini configs almost certainly wont be right for your machine follow the tweak guide with precision and you cant go far wrong at worst you will have to delete a messed up .ini and restart fallout so it auto generates a new one and all this is best applied to a new fresh game old saves become incompatible with tweaked inis you can go forwards but not back . and the ugridstoload variable of 5.1 you have posted /used is not a recognised value it steps up in odd numbers 5,7,9,11,..... and yes my game as vanilla is both stable and reliable , good luck and if any of this helps share the info its the nexus way Edited February 8, 2012 by davycrockett Link to comment Share on other sites More sharing options...
hamis22 Posted January 30, 2012 Author Share Posted January 30, 2012 and the ugridstoload variable of 5.1 you have postedSorry,but i said ""uGridsToLoad" is 5.i have tried"I have tried that trick but as i said,ctd's.I have also tried to load textures (bsa and folder) into ramdisk,but nope. Link to comment Share on other sites More sharing options...
davycrockett Posted January 30, 2012 Share Posted January 30, 2012 ah ok " is 5. i have tried " i need new glasses ,you did also try upping the memory usage the uinterior and u exterior and the preload size limit accordingly didn't you ? because just upping the ugrids to load value on its own will CTD and like i say all this is best done on a new game ,now this may seem noobish , but the game is updated to 1.7 isn't it ? now how relevant this is i don t know but i see you mention RAID 0 format for hd might be worth a little research as to any potential issues with that format and game compatibility also have you compressed files or encrypted them ? and i tend to get less issues by installing games outside of UAC control ie not in programme files (x86) other than trying a fresh install without mods Im all out of ideas . Link to comment Share on other sites More sharing options...
hamis22 Posted January 31, 2012 Author Share Posted January 31, 2012 you did also try upping the memory usage the uinterior and u exterior and the preload size limit accordingly didn't you ? Only exterior and preload,i don't have any probs when inside.I have my games at c:/games folder.FO3 is latest version with all dlc's.Raid setup doesn't cause any probs with games.No compression or encryption,i'm using xp pro with sp3.I was using stutter remover,maybe it have left something after removing it? Link to comment Share on other sites More sharing options...
davycrockett Posted February 2, 2012 Share Posted February 2, 2012 " only exterior and preload " well that could well be the issue , there is a relationship between the values in that upping ugrids to load requires you to also up the other values accordingly your basically telling the game to buffer more grids into the ram the ipreload value is how much and the interior and exterior need to be balanced accordingly go back over the tweak guides site and read it carefully like i say this can be resolved its going to take tinkering and time just a hunch and this might sound weird but ensure you have disabled any other sound devices which aren't in use via windows and if your using head phones only use the front panel jack that's meant for head phones or if your using a speaker set ensure its connected to the rear panel jacks as audio also requires memory ! which is a possible answer too but what ever you do do not alter the audio settings in the games config files . and i have read from time to time that stutter removers can have a bad impact old hands to modding will tell you to leave such things well alone and ensure your system is configured correctly i would suggest exporting your load order from fomm and bundle it up with your save games somewhere safe and trying a fresh install with no mods then start from there its never a good idea trying to alter things mid way through because going back is a no no as it cause more harm than good its a pain i know oohhh i know all to well but tis the best way i find to solve a botched games problem i dont use things like fo3 edit or stutter removers as unreliable as fo3 is getting them singing from the same hymn sheet does wonders for stability . Link to comment Share on other sites More sharing options...
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