Purr4me Posted January 25, 2017 Share Posted January 25, 2017 exact target areas and places the CTD takes place outlined for me and some screen shots as well to indicate the exact spots..I'll make you a patch to fix the issues. Please be very through with specs and locations on the grid, I don't like to make mistakes. This patch will load very last. you will run the game and test each spot individually for each session, once you pass a threshold of the point of CTD as before, you hard save and exit the game and reload to make sure the code kicks in. It's not the first time for me to offer this. I am 10 out of 10 to date. Link to comment Share on other sites More sharing options...
ARahimi Posted January 25, 2017 Author Share Posted January 25, 2017 Wow, Okay give me a minute. Thank you! P.S. Running cleaning on FO4Edit, applying filter for cleaning, undeleting and identical to master. Basic tutorial stuff so far. Will send a photo soon. Link to comment Share on other sites More sharing options...
Purr4me Posted January 25, 2017 Share Posted January 25, 2017 What your doing will not matter here with me, I'll be introducing ITM's ins specif locations you outline to Re-stabilize your game.The problem your suffering from is too many mods cleaned and irregular edits of world space markers on the grids.Leave it as is and continue with what I asked. If you modify the data as it is now? you are changing things on the fly for your self and introduce even more chaos.You have a ton of modified data sitting there already. Link to comment Share on other sites More sharing options...
ARahimi Posted January 25, 2017 Author Share Posted January 25, 2017 (edited) gotcha, here is my understanding of the area`s that crash. They include any area near College Square, it crashes after moving past Watts Consumer Electrics towards the square, and fast travelling to the Collegiate Administration Crashes as well. EDIT: Yes I changed the data back to what you said, thank you for the heads up. Edited January 25, 2017 by ARahimi Link to comment Share on other sites More sharing options...
Purr4me Posted January 25, 2017 Share Posted January 25, 2017 Here is whats happening, you have a few mods installed that you can not remove due to a crash fest will result. becasue of that, these mods them selves have changed a lot of world space objects in a Bethesda game, something we try to avoid but happens way too much. So, If that object is not a vanilla object, is not found within the above esm master files nor their Ba2 /BSA archives, these things spawn on cell entry and are tied in through various means. They them selves are NOT ITM's. To fix any objects of this nature, you must convert the cells back into an ITM or these objects through connection points to act as if they are part of the main games systems files. If that can not be done? then you must ; in some way remove the connection points so they become invisible, statics that do not trigger on cell entries. I have the main game files to draw from and fix the results of all of that data your running. But, I need to know exactly where the issue lie. Link to comment Share on other sites More sharing options...
Purr4me Posted January 25, 2017 Share Posted January 25, 2017 gotcha, here is my understanding of the area`s that crash. They include any area near College Square, it crashes after moving past Watts Consumer Electrics towards the square, and fast travelling to the Collegiate Administration Crashes as well. EDIT: Yes I changed the data back to what you said, thank you for the heads up.I am connected VIA cell phone and it is too fast so I have to wait a bit for the servers here to catch up.The pip boy shot is ok, but I need in game screen shots to be more precise.Is that the Only location? Link to comment Share on other sites More sharing options...
ARahimi Posted January 25, 2017 Author Share Posted January 25, 2017 So more location photos? Okay, I can do that, let me know what else you need, I'm going to go the areas that I remember crashing towards the Square. Link to comment Share on other sites More sharing options...
Purr4me Posted January 25, 2017 Share Posted January 25, 2017 I won't be including Nuka becasue Nuka will not load into the CK for me.But all the other DLC's will be loaded into the patch. Nuka is one of these mods I spoke of. It changes the Entire world space so there isn't many ITMs in it but changes the games world paces.What's required is the main world-space bellow it to fix the bad grid positions, Trust me, I know all about what it does. Bellow it, you have mods that break that esm too. there is a lot going on. Your issues are narrowed down to just small instances are are eligible for this kind of repair. Deleting things will never help, we need to make it all cool and work as one to fix it. I am loading the commonwealth world space to see whats in there. Link to comment Share on other sites More sharing options...
Purr4me Posted January 25, 2017 Share Posted January 25, 2017 So more location photos? Okay, I can do that, let me know what else you need, I'm going to go the areas that I remember crashing towards the Square.in your mind while doing so, keep in mind the exact spots it might crash...just short of triggering a CTD stop and hard save at each. keep these saved games as tools for the tests required. your graphics will defiantly enhance accuracy for me. Link to comment Share on other sites More sharing options...
Purr4me Posted January 25, 2017 Share Posted January 25, 2017 There are 3 separate Collage-square locations / world spaces found. Link to comment Share on other sites More sharing options...
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