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What happened to Elianora mods?


sinlessorrow

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  • 3 months later...

Do you guys know what happened to her? She seems upset. She turns off posting for all her new mods, while moving all her older mods into one giant location. The same happened to DDProduction89. He really carried a very pissed off tone. But for him, he also develops game on the side and his game is now on sale via Steam.

I just feel that maybe certain people really get to mod creators, and eventually one day, enough is enough. And we lose some very talented modders. Certain people are just too pushy and demanding. I mean "it would be nice if..." but they somehow lack the charming people skill and their words come out rude and demanding. If you hear enough of it, you will get fed up too. Meanwhile, for the rest of us, we also get punished along for it when these creators decide to hang the towel and call it quit.

Myself, for instance, I would always nicely offer my "request" as suggestion in ways that would come out as "if you are working on next update, it would be nice if you look over to fix this ... add that... if not too much trouble..." and also make sure to remind them how much we appreciate their work. It is better to over praise (when 100s of people praising them) than lacking it. When they have a bad day, a little appreciative word would paint some brightness.

Personally, I feel like there are a lot to learn from these modders. They fought the battles to invent the wheel. It is only good that we inherit the knowledge they have, instead of reinventing the wheel, so we can move on and build upon their knowledge, as it should be with the modding community. For instance, I nearly pulled my hair out trying to figure out how to create swap for mesh and texture. Vault suit for instance, there is a mod that allows the original Vault suit to switch (at armor work bench) from fully zipped, to half unzipped, and fully unzipped. CROSS items also offer a small amount of items. And from any individual item, it can change shape at work bench with different variations. I have spent 5 hours trying to figure that out, and not making a dent. So definitely, it is better to build upon existing knowledge than reinventing the wheel.

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@tomomi1922

 

I cannot speak in Elianora's name, I can only relate. When you get somewhat popular, especially as someone as Elianora, you tend to attract more people and unfortunately that means both good and bad.

 

The problem is that the higher the amount of people you attract, the higher the amount of jerks. It is not easy to listen to criticism and insults for something you've spent your free time working on and offered for free. It slowly pokes at your nerves until you can no longer take it. Also there come the usual people who don't know how to read the description or how to mod and then they submit bug reports which waste even more of your patience and time, so they waste your time with unnecessary comments.

 

When I started out, I loved to reply to every comment and thank everyone for the nice ones. Unfortunately as I grew bigger, I started attracting more people, some who became fans of my work, others who just want to criticize every single thing.

 

I honestly have a strong dislike for immersion/realism scientists and I do not engage into a conversation that contains the words "lore - realism - immersiveness" because to me, such people are too nitpicky and do not appreciate the mod. They often express their frustrations and dislikes for something they are not forced to use and they often do it in quite a rude way. For example on my Feminine Outfits mod, one person started their comment with;

 

"This is a really nice mod, but..." and then had 5 long paragraphs complaining about the mod because it has high heels.

 

So naturally I honestly no longer want to reply to any type of comments in order to avoid the bulls***. I just comment if I really feel like it, usually to nice comments or inquiries, and maintain my distance. I also ignore requests because one user requested something from me once and then decided to insult the hell out of me because I said no. There have been several.

 

The point is... the longer you spend interacting with the community, the bigger the toll it takes on you because of everything that happens. I personally enjoyed doing requests until they became toxic. I loved responding to every comment until they became toxic. I loved to do the extra mile until it became toxic.

 

So now I just mod whatever the hell I want to mod and don't worry about what the community wants. I keep my distance because of everything that has happened to me. And so do many other modders because of what happened to them. Modders are simply normal people with actual lives. They don't need any more s*** than they already have, especially not from some random *censored* on the internet.

 

So I don't judge anyone because I know what they're going through when they act like that. Locking comments is simply a way to save yourself from going crazy or becoming depressed. I personally never locked my comments because I want people to be able to say something, but I do remove bug report feature because people waste my time all the time.

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@Crimsomrider - Agree with your comments 100%. As the author of a small number of restoration mods, I provide detailed descriptions noting features, required files and any possible issues or shortcomings. It is patently obvious many people see the page of text and skip to download then post bug reports when their textures don't show up because they haven't downloaded the Resource Pack that works for all my mods!

 

As a niche market, my resto mods will never appeal to a large number of players (thankfully! Can you imagine the thousands of comments if they did?) but I try to respond to players who feedback genuine issues that can be rectified in the next update.

 

I took the decision to remove your pristine workbenches because of the amount of whiny complaints I received in my Sanctuary Hills Restoration mods - hello, it says RESTORATION in the title people!!! That said, they'll be going back in the next update, credits and acknowledgements accordingly as I'd like to see them and as I've stated many times before, the mods I make are primarily for MY game so that it doesn't look like a constant swathe of grey, brown and trash!

 

Having read your bit about bug reports, I may pull that feature as I have a regular group of Nexus members who QA test and troubleshoot very kindly and then report back glitches and visual impediments.

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@tomomi1922

 

I honestly have a strong dislike for immersion/realism scientists and I do not engage into a conversation that contains the words "lore - realism - immersiveness" because to me, such people are too nitpicky and do not appreciate the mod. They often express their frustrations and dislikes for something they are not forced to use and they often do it in quite a rude way. For example on my Feminine Outfits mod, one person started their comment with;

 

 

 

This is really the biggest worry I have when one day I finally release my first mod. I've read lots of comment sections for mods that are similar to mine to get a feel for what I'm going to have to deal with or what to expect. There are always several users that seem to dislike a mod like they were forced to download it yet they clearly don't like the design/non-lore friendly nature of it. I personally don't care if what I make fits into the game lore or not, it was never the goal. I mainly just don't want users telling me what I make doesn't fit into the 'immersion' when clearly that was never a design choice from the beginning and its not a problem to me.

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@Quince99

 

Wow, they complained about clean workbenches ? I was not aware, but see... that's what happens. They go into a mod that is all about RESTORATION and complain for having restored stuff. Reason why I no longer pay attention to such comments or such people.

 

My understanding is :

 

- Users have two eyes which they can use to read stuff

- Users have a brain so they can think and decide for themself

 

When I see someone coming into a mod which clearly states CLEAN and they complain about it and then say how in a post-apocalypse that is not realistic or immersive, I immediately no longer pay attention. What troubles me is that I never even claimed my mod was immersive, but they still come into it and spew their bulls***. People want to control everything and whenever you create something that is not immersive / lore-friendly, their safety bubble bursts. I say it all the time. I make mods for myself because I play my game in a certain way. If that bothers someone, the exit is that wayl. Nobody will tell me how to play my game.

 

@N7R

 

Please don't let the vocal minority ruin modding for you. You cannot please everyone. I tried to do it for a long time, but at the end you realize that it's useless to try. So just do your thing and don't pay attention to the negative comments. The beauty of the Nexus is being able to submit your work of art, no matter whether it fits or not. So you do you and don't let anyone bring you down.

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