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All Custom Mod Keybinds Set To None


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Hey everyone, hope all is going well for you!


I've run into an issue where every modded keybind is set to none. I've ensured that the input.settings file contains the custom keybinds, and my input.xml contains all the necessary bits for each mod.

witcher3_2017_01_26_08_07_15.png

I would consider myself rather new to modding The Witcher 3, so I may be overlooking something obvious.
Also of note is that my input.settings file keeps being overwritten every time I launch the game, so I have set it to read-only (basically it gets set back to the default input.settings without any of the custom keybinds I've added.)

I'm not entirely sure what to do about all this, so any and all suggestions are very much appreciated. =-)


Thanks!

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Alright, I think I know what the problem is. As far as solutions go, however, I have no clue at this point.

The issue appears to be that when the game launches, it defaults my input.settings file, clearing out all custom keybinds. What it doesn't do, though, is default the input.xml file. Therefore what I'm seeing in-game is as shown in the input.xml file, but no binds are actually in place because it's not connected due to the input.settings file being default...

EDIT: solved it, looks like the keybinds need integrated into the pre-existing categories, IE you can't have more than one [Exploration] section.

Edited by MatthiosArcanus
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