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A logical suggestion for the Fatman.


Aurum10000

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Having ghouls attracted to that would be pretty cool. It'd also be interesting to use radioactive gunk as a ghoul lure or something, perhaps finally put all those rocket souvenirs to use.

Yeah rocket souvenirs would be a good one, possibly radioactive barrels, or even fatman ammo. It's pretty easy to do a summoning, but to actually attract local ghouls would probably require some ref walking in a cell. Could have some good gameplay effects though for stealth characters to distract them (or for tanks to gather them in a spot for the slaughter).

 

I meant that instead of just luring them into a spot to gun down, you could lure them into an explosive trap instead, such as C-4 or a mine.

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  • 3 months later...

Can someone tweak this mod juuust enough so it applies to all the GRA Fatman weapons including the Fat Mine?

I can take a look at it for you (although I can't say when I'll have a chance to fire up the geck), the tiny tots will probably have to be altered since you don't want 9 of the megaton nukes going off at once. Might be possible to alter the megaton nuke to make a larger big kid nuke too.

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Can someone tweak this mod juuust enough so it applies to all the GRA Fatman weapons including the Fat Mine?

I can take a look at it for you (although I can't say when I'll have a chance to fire up the geck), the tiny tots will probably have to be altered since you don't want 9 of the megaton nukes going off at once. Might be possible to alter the megaton nuke to make a larger big kid nuke too.

 

 

Sure, that works.

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