rabidNode Posted January 16, 2012 Share Posted January 16, 2012 I read it a lot when the Ck comes out when is the Ck coming out I will change it when the Ck comes out. There 4987 MODs now on the Nexus without the Ck. There are 2 scripting extenders both of which birthed cpu and game optimizations. There are tweaks to almost every aspect of the game via hacking and fomm and the most recent beta of skyedit which is awesome. In time skyedit or something similar will have figured out all the editable data and how it can be altered. The Ck is being held hostage by steam workshop and steam will not only be needed to launch the ck but given the amount of time since the games launch it will be integrated into the ck as well. Since they decided to not release the ck at launch with the game because of the workshop some very innovative people have gone about figuring out other ways to mod the game and make it that much better. Some base level location mods are popping up. Seems to me with 4987 MODs that modding without the ck is working just fine. it is of course quite hacky and not so elegant early on but it will get there.id rather have community tools at this point given what they pulled with steam and ck/workshop. anyway... Link to comment Share on other sites More sharing options...
Rennn Posted January 16, 2012 Share Posted January 16, 2012 You've clearly never modded. Link to comment Share on other sites More sharing options...
RitualBlack Posted January 16, 2012 Share Posted January 16, 2012 The kit allows for near infinite possibilities with mods. Animators can now use their animation, modelers can now get their models in game without fuss, textures can uv map models to apply their new textures and game scripters can actually have fun and get to work as they haven't really been able to without the kit :laugh: . We can also stop seeing those silly daily mods which someone has only used a colour slider to change the texture than maybe added some line of speech from a tv show or another game. Link to comment Share on other sites More sharing options...
luthienanarion Posted January 16, 2012 Share Posted January 16, 2012 It sounds like you're not a modder yourself. How many of those 4987 "mods" are actual plugins and not just texture or model replacers? Plugins (ESM/ESP) are what the CK is for, and you stated yourself that the methods invoked by the available tools are "quite hacky and not so elegant." Link to comment Share on other sites More sharing options...
woopypooky Posted January 16, 2012 Share Posted January 16, 2012 i am not a modder but i know those mods in nexus right now is just texture and meshes changes Link to comment Share on other sites More sharing options...
jordanLoL Posted January 16, 2012 Share Posted January 16, 2012 More possibilities with mods, major bug fixes that need to be addressed and the CK will make modding easier to get into. Link to comment Share on other sites More sharing options...
gloomygrim Posted January 18, 2012 Share Posted January 18, 2012 You can make skyrim more to your style is a personal one for people, however many mods are released i can imagine there more that people use for them selves and do not release, But the main reason is TES games to many modders are engines and tools they can use to create a world of there own with strories, races ect. The CK to me, is one of the main reasons i got skyrim, oblivion was good using the CS i made it more to my liking and ill do the same to skyrim like 90% of other people on here will. Link to comment Share on other sites More sharing options...
mazakala Posted January 18, 2012 Share Posted January 18, 2012 There's no possibility of scripting or making quests and dialogue without the CK, creating dungeons or new areas is almost impossible, making NPC:s navigate them is impossible afaik, changing NPC AI behavior is impossible...... just to name a few. All of these and much more is a piece of cake with the CK, so we wait. Modding is supposed to be fun, not 24/7 slave-labor with crappy tools :/ Link to comment Share on other sites More sharing options...
thesapien Posted January 18, 2012 Share Posted January 18, 2012 The kit allows for near infinite possibilities with mods. Animators can now use their animation, modelers can now get their models in game without fuss, textures can uv map models to apply their new textures and game scripters can actually have fun and get to work as they haven't really been able to without the kit :laugh: . We can also stop seeing those silly daily mods which someone has only used a colour slider to change the texture than maybe added some line of speech from a tv show or another game. That's all already being done. "Without fuss", though? Less fuss in many ways, but such work is never without fuss. It's not a holy grail. The developers used a better version yet still had problems making the game perfect in everyone's eyes. What are you talking about with lines of speech. The CK won't add new voice acting. And won't you see more "silly daily mods" after the CK? Don't get me wrong, I'm all for it. Bonus! I've just never been into a game with a CK release and am used to mods without. Oh, wait, there was Hal-Life 2 for me, but I never got into the offshoots from their CK. Link to comment Share on other sites More sharing options...
thesapien Posted January 18, 2012 Share Posted January 18, 2012 More possibilities with mods, major bug fixes that need to be addressed and the CK will make modding easier to get into. Patches are for bug fixes. Link to comment Share on other sites More sharing options...
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