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Adding eyes


GowiHasti

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I successfully added a new eye color in the geck using a new texture. I made it playable, for males and females. However, when I go to give a new NPC the new eye color I am unable to.

 

is there something more I need to do?

Edited by GowiHasti
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OK it sounds like you got the eye color in the GECK correctly, but then there is another step. Now you have to tell the GECK what Race or Races can use the eye color. Things like eyes and hair are Race specific face data according to the GECK. Go to Character - Eyes and in the Window you will see all the human eyes in the game including any custom eyes. Then go to Character - Race and in the Window you will see all the Races in the game. Now pick a race where you want to add your custom eyes. Pick the Face Data tab on that race. You should now see the options for Eye Colors and Hair Styles among some other items. Drag and Drop your custom eyes from the still open Eyes Window to the space where all the other eyes are located in the Race Window. Now when you go to any NPC that is that Race you will have the custom eyes as choices. You may or may not need to save and then reopen your mod in the GECK for the choices to appear.

 

If I am making a custom NPC what I normally do is first make a custom Race. I just right-click a Race and say Duplicate. Then I can change as much stuff as I want without danger of messing up the entire game. Plus other mods will not overwrite my work or reset it back to vanilla. I then just assign my Custom Race to my NPC. If I totally mess up on a Body Texture or Mesh or whatever then I can just easily delete the Race and start from scratch.

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OK it sounds like you got the eye color in the GECK correctly, but then there is another step. Now you have to tell the GECK what Race or Races can use the eye color. Things like eyes and hair are Race specific face data according to the GECK. Go to Character - Eyes and in the Window you will see all the human eyes in the game including any custom eyes. Then go to Character - Race and in the Window you will see all the Races in the game. Now pick a race where you want to add your custom eyes. Pick the Face Data tab on that race. You should now see the options for Eye Colors and Hair Styles among some other items. Drag and Drop your custom eyes from the still open Eyes Window to the space where all the other eyes are located in the Race Window. Now when you go to any NPC that is that Race you will have the custom eyes as choices. You may or may not need to save and then reopen your mod in the GECK for the choices to appear.

 

If I am making a custom NPC what I normally do is first make a custom Race. I just right-click a Race and say Duplicate. Then I can change as much stuff as I want without danger of messing up the entire game. Plus other mods will not overwrite my work or reset it back to vanilla. I then just assign my Custom Race to my NPC. If I totally mess up on a Body Texture or Mesh or whatever then I can just easily delete the Race and start from scratch.

 

 

Thanks for the info and the great advice!!! That's definantly a tip I'll keep in mind!

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  • 2 years later...

OK it sounds like you got the eye color in the GECK correctly, but then there is another step. Now you have to tell the GECK what Race or Races can use the eye color. Things like eyes and hair are Race specific face data according to the GECK. Go to Character - Eyes and in the Window you will see all the human eyes in the game including any custom eyes. Then go to Character - Race and in the Window you will see all the Races in the game. Now pick a race where you want to add your custom eyes. Pick the Face Data tab on that race. You should now see the options for Eye Colors and Hair Styles among some other items. Drag and Drop your custom eyes from the still open Eyes Window to the space where all the other eyes are located in the Race Window. Now when you go to any NPC that is that Race you will have the custom eyes as choices. You may or may not need to save and then reopen your mod in the GECK for the choices to appear.

 

If I am making a custom NPC what I normally do is first make a custom Race. I just right-click a Race and say Duplicate. Then I can change as much stuff as I want without danger of messing up the entire game. Plus other mods will not overwrite my work or reset it back to vanilla. I then just assign my Custom Race to my NPC. If I totally mess up on a Body Texture or Mesh or whatever then I can just easily delete the Race and start from scratch.

OMG I LOVE YOU!!!!! :3 drag and drop.. REALLY!!!! my brain has been overheating all week...learn geck,,then learn some gimp...then learn that my mesh are screwed so learn nifskope..then edit my failed mod release with nifskope then all my hairstyle disapears....6 hours :3 6 hours it took me to find this SIMPLE solution. You wouldn't happend to know how to use a skeleton for 1 companion only? like ares project she has BNB but u only need to get the skeleton for her and you dont have do use it yourself so it has to be doable..once again <3 !

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For creatures this is easy enough because there is a Skeleton setting in the ModelList tab, but for humans not so much. They pick up the skeleton from the data\meshes\characters\_male and _1stperson directories. There is no setting to change it per race in the GECK...that I know of at least.

 

I have not tried it, but you could try making a custom directory such as data\custom\meshes\character\_male and _1stperson and putting a custom skeleton along with all the other nif, idle animations and locomotion files and directories in place. Then in a custom race under the Body Data tab pick the Upper Body Models from those directories and see if it picks up the custom Skeleton in the directory. I have my doubts, but it is worth a try.

 

I think in Ares the reason that works is because you are just using that BNB custom skeleton and not the egt, dds or nif files form BNB. I think the BNB skeleton is being used across the board for all NPC's, but you don't notice any difference because the skeleton itself does not show a difference in NPC's without the different egt, dds and nif files from BNB. Ares has the custom files that take advantage of the BNB skeleton to show a difference.

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