BoyofFallout Posted January 16, 2012 Share Posted January 16, 2012 Hopefully I can get some help from my fellow fallout new vegas modding community. my problem is that several mods I use that have to do with anything from a new race to certain things like a mobile vault, etc., have been having problems with using their actual textures. They are still in the same forms but the textures/meshes are something else, or aren't there at all. I am right now re-downloading my FNV along with my FOMM, because I thought it could be somethings about maybe misplaced textures/meshes or that my FOMM's ActivationInvalidation wasn't working properly. Along with the ActivationInvalidation thing, I would like to ask: Is it normal for the program(AI) to crash my FNV when on? Here is also my previous load order before I started re-downloading the game(mods with a * at the end are "problem mods): [X] FalloutNV.esm[X] Children of the Wasteland.esm*[X] Companion Core.esm[X] NVStripOpen.esm[X] More Perks.esm[X] NVR-Strip.esm[X] RobCo Certified.esm[X] Run the Lucky 38.esm[X] SpeedyResources.esm[ ] Afterschool Special.esm[X] The New Bison Steve Hotel.esp[X] UHNV.esp[ ] Courier Vault.esp[X] The Rising Sun.esp[X] T51XArmor.esp*[X] Fallout Heroes.esp*[X] UWHNV-Core.esp[X] NVR-NPCs.esp[X] NVR-Version_10.esp[X] More Perks Update.esp[X] FalloutNVCheatTerminal.esp[X] StrangeFootLocker.esp[ ] Unique Items And Apparel Extended.esp[X] RobCo Certified Friendly Hit Fixer.esp[X] Faster Terminals.esp[X] WeaponModsExpanded.esp[X] StripOpenMain.esp[ ] Vurt's WFO.esp*[X] BetterGamePerformanceV4.esp[X] WolbrynesPhantomSword.esp*[X] Mobile_Vault.esp*[ ] clonetest.esp[ ] The Mod Configuration Menu.esp[ ] The Weapon Mod Menu.esp Link to comment Share on other sites More sharing options...
wizzydizzy Posted January 17, 2012 Share Posted January 17, 2012 I have never heard of archive invalidation causing a crash...You know, that you have to disable/re-enable archive invalidation in FOMM for it to create the Fallout - AI!.bsa file? Link to comment Share on other sites More sharing options...
nodgree Posted January 17, 2012 Share Posted January 17, 2012 Hopefully I can get some help from my fellow fallout new vegas modding community. my problem is that several mods I use that have to do with anything from a new race to certain things like a mobile vault, etc., have been having problems with using their actual textures. They are still in the same forms but the textures/meshes are something else, or aren't there at all. I am right now re-downloading my FNV along with my FOMM, because I thought it could be somethings about maybe misplaced textures/meshes or that my FOMM's ActivationInvalidation wasn't working properly. Along with the ActivationInvalidation thing, I would like to ask: Is it normal for the program(AI) to crash my FNV when on? Here is also my previous load order before I started re-downloading the game(mods with a * at the end are "problem mods): [X] FalloutNV.esm[X] Children of the Wasteland.esm*[X] Companion Core.esm[X] NVStripOpen.esm[X] More Perks.esm[X] NVR-Strip.esm[X] RobCo Certified.esm[X] Run the Lucky 38.esm[X] SpeedyResources.esm[ ] Afterschool Special.esm[X] The New Bison Steve Hotel.esp[X] UHNV.esp[ ] Courier Vault.esp[X] The Rising Sun.esp[X] T51XArmor.esp*[X] Fallout Heroes.esp*[X] UWHNV-Core.esp[X] NVR-NPCs.esp[X] NVR-Version_10.esp[X] More Perks Update.esp[X] FalloutNVCheatTerminal.esp[X] StrangeFootLocker.esp[ ] Unique Items And Apparel Extended.esp[X] RobCo Certified Friendly Hit Fixer.esp[X] Faster Terminals.esp[X] WeaponModsExpanded.esp[X] StripOpenMain.esp[ ] Vurt's WFO.esp*[X] BetterGamePerformanceV4.esp[X] WolbrynesPhantomSword.esp*[X] Mobile_Vault.esp*[ ] clonetest.esp[ ] The Mod Configuration Menu.esp[ ] The Weapon Mod Menu.esp I'm having this same problem. Specifically with the BNB mod and textures. It was all working well until I upgraded my video card. Now I get distorted body areas and the textures are all miss-colored. I have removed and re-installed all the mods and I still have the issue. Link to comment Share on other sites More sharing options...
BoyofFallout Posted January 17, 2012 Author Share Posted January 17, 2012 I have never heard of archive invalidation causing a crash...You know, that you have to disable/re-enable archive invalidation in FOMM for it to create the Fallout - AI!.bsa file? I know, I think part of it was that it wasn't "adding in" the new textures that are in the mods Link to comment Share on other sites More sharing options...
wizzydizzy Posted January 18, 2012 Share Posted January 18, 2012 (edited) You can use a manual install, if the mod comes packed in a fomod archive.Just open it with Winrar/7-Zip and copy all files and folders to your data directory (you don't have to copy the fomod folder, as it contains only scripts needed for FOMM to activate the mod). Edited January 18, 2012 by wizzydizzy Link to comment Share on other sites More sharing options...
BoyofFallout Posted January 18, 2012 Author Share Posted January 18, 2012 You can use a manual install, if the mod comes packed in a fomod archive.Just open it with Winrar/7-Zip and copy all files and folders to your data directory (you don't have to copy the fomod folder, as it contains only scripts needed for FOMM to activate the mod). What I meant by that was that fact that activation invalidation wasn't showing the files in game, probably meaning that the mod textures/meshes would not show up correctly in the area affiliated with mod.Sorry if i didn't make that clear. Link to comment Share on other sites More sharing options...
wizzydizzy Posted January 19, 2012 Share Posted January 19, 2012 (edited) If Archive Invalidation has been enabled correctly and the textures aren't displayed, it usually means, they weren't installed properly.Maybe you could tell, what mod you got trouble with, and add a corresponding screenshot. Btw., are you using the 4GB enabler? Edited January 19, 2012 by wizzydizzy Link to comment Share on other sites More sharing options...
Dnxyken Posted March 17, 2012 Share Posted March 17, 2012 I am running BNB and im getting the SAME EXACT problems that everybody else is. the "stretched tits" glitch and improper textures for the body. Now it seems that using FOMM will upload it correctly, and for a while it was working well. but now that I think about it, it has stopped working ever since I downloaded and ran new vegas with NVSE+4GB enabler. Do you think its possible that 4GB is actually one of ther reasons that causes mods with different/new meshes and textures dont work? :ohmy: Link to comment Share on other sites More sharing options...
Sharps762 Posted April 15, 2014 Share Posted April 15, 2014 Not sure if I have the right thread here, but my issue is that once I load and start to play NV that all of the textures go wild. They change color and patterns and do weird things. I download them with the Nexus Mod Manager as well. I do not understand why they are doing this. Link to comment Share on other sites More sharing options...
thedevillives Posted April 16, 2014 Share Posted April 16, 2014 Not sure if I have the right thread here, but my issue is that once I load and start to play NV that all of the textures go wild. They change color and patterns and do weird things. I download them with the Nexus Mod Manager as well. I do not understand why they are doing this. I have the same problem. Have you figured anything out? Link to comment Share on other sites More sharing options...
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