elricshan Posted January 23, 2012 Share Posted January 23, 2012 if you make the ful berserker armor please dont make halfe of the face ivisible if you dont go with the armor. Link to comment Share on other sites More sharing options...
dfacto Posted January 23, 2012 Share Posted January 23, 2012 I know it doesn't match the concept, but you should beef up the thickness of the armor plating so that you get nice separation between the scaled elements on his knees, shoulders and hips. As they are they will blend together too much once normal mapped and textured. It will add polys to the model, but I think having them visibly protrude would make them pop out and enhance the armor. Link to comment Share on other sites More sharing options...
Zenl Posted January 27, 2012 Author Share Posted January 27, 2012 (edited) Update:Mostly done 'cept for the cape. http://i576.photobucket.com/albums/ss207/Zenlren/GutsArmor1.jpghttp://i576.photobucket.com/albums/ss207/Zenlren/GutsArmor3.jpg ...and the upcoming Berserk animated feature trailer: Edited January 27, 2012 by Zenl Link to comment Share on other sites More sharing options...
Eferas Posted January 27, 2012 Share Posted January 27, 2012 Aaawwhh! Beautiful model!! Thanks for you work! :woot: Can I ask If you can make some modifications, to facilitate future modding by other people (like me :P):- Make the left hand a little more thick, with fingers more large? I love your model, it's exceptionally accurate. I have an idea about the cannon, how to make it fire.- When you will add the armor in game, can you not export the model as only one piece? It would be better export it as multiple objects, especially bags. Did you see the 5 minutes trailer? :thumbsup: Link to comment Share on other sites More sharing options...
elricshan Posted January 27, 2012 Share Posted January 27, 2012 one queston will this armor have a female version? and what about the berserker armor guts would get later in the series?http://fc00.deviantart.net/fs9/i/2006/058/2/c/Demon_armor_by_Milo_Wildcat.jpg Link to comment Share on other sites More sharing options...
Zenl Posted January 30, 2012 Author Share Posted January 30, 2012 (edited) More update: http://i576.photobucket.com/albums/ss207/Zenlren/BlackSwordsmanArmor01-2.jpghttp://i576.photobucket.com/albums/ss207/Zenlren/BlackSwordsmanArmor02-1.jpghttp://i576.photobucket.com/albums/ss207/Zenlren/Handcannon.jpg Cape will be separate equipment. Spend some more time on each pieces. Fatten the fingers and the handcannon can be animated properly.There won't be a female version. (wouldn't look good on female character I don't think)Will finally move on to doing low-poly version. Edited January 30, 2012 by Zenl Link to comment Share on other sites More sharing options...
Eferas Posted January 30, 2012 Share Posted January 30, 2012 You miss something: the hooks of the cuirass are separated from the body :P http://img804.imageshack.us/img804/716/ganci.jpg I wonder how long it will take for the low-poly version... I can't wait to see it in game! :biggrin: Link to comment Share on other sites More sharing options...
Zenl Posted January 30, 2012 Author Share Posted January 30, 2012 (edited) It is separate not sure what you mean? It's a hook piece that locks the cuirass in. Could you elaborate. Thought I got it right. Also found this trailer with english sub: Edited January 30, 2012 by Zenl Link to comment Share on other sites More sharing options...
Eferas Posted January 30, 2012 Share Posted January 30, 2012 Look carefully at the yellow circle: the hooks aren't attached to the cuirass, they are suspended in the air. You have to bring them closer to the cuirass :tongue: Link to comment Share on other sites More sharing options...
Zenl Posted January 30, 2012 Author Share Posted January 30, 2012 (edited) I think that's just the angle 'cause it's mirror from one side to the other(so it should be in the same position you see on the left side of cuirass). :) Edited January 30, 2012 by Zenl Link to comment Share on other sites More sharing options...
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