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True Darkness


liv2dieat8

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Ok so I was modding a few things and here is what I was talking about with the global ambient lights

 

First Default

http://i41.tinypic.com/ap7e55.png

 

Second is with ambient set to black but the ambient template on

http://i44.tinypic.com/157zwba.png

 

And third is with ambient set to black AND the ambient template off

http://i42.tinypic.com/5z4jrb.png

 

The forth version is in the video with the globals set to black and template off but also without the static lights. The mushrooms have a glow bc that is their texture but they do not produce light. Now the last option is not realistic. But the second of third maybe a viable option. Any takers for opinions?

 

As you can see with both options you still have that flood look that the whole cave has light. Just that the light is very diluted.

Edited by liv2dieat8
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That looks better. But why is the HUD dim as well?

 

 

It is dim bc thats how I like it to be lol. I have it set at 3 bars I think. That is not bc of my mod. Just personal taste for the hud

 

And for the download link....

http://www.newvegasnexus.com/downloads/file.php?id=45231

Sorry it took so long to reply to that. Since this is skyrim modding I did not want to post, but since this has to deal with my mod for skyrim and it shows an example I suppose it might slide. I will post the Skyrim version once I begin the testing phase.

Edited by liv2dieat8
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As for the suggestion to talk to the Realistic Lighting Without... mod creator, I did and He said this

 

"747823:

rajendra82: I'm using ENB because of the UI problem with FXAA injector. It would look terrible if I changed the brightness dynamically. I also got rid of everything I didn't need from ENB and only lost 1 fps without the shader and it looks exactly like not using it.

 

liv2dieat8: Well, the interiors seem to do the same thing. The ambients are lowered in the lighting template and the imagespaces are modified some to remove the "sun color". If it doesn't fit your taste, of course you can make your own version. I don't want to have a "mod team" going, but if someone makes a mod that removes point lights that don't come from a ligthsource, and adds them to every object that should be a lightsource, then I'll promote that mod for use with mine. "

 

And I replied

"liv2dieat8:

Thanks for the speedy reply. Just finished my fallout mod and looking into the Skyrim next. As for what you said for a promote I will tackle that mod (sounds time consuming >.< ) I think I will do it as an addon to my mod or yours. That way People still have a choice or they can just grab the addon from mine and apply it to yours. Also are you doing a version for just outside or just inside? I know I just want to focus on inside bc of the weather mods and others like it and the dark nights and such mods. Going for just inside myself.

 

EDIT: I fail. Did not read the entire readme... I see you have optionals. Nice touch. Would like to use yours for outside and mess around with the insides. "

 

If that helps.

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Even your pic 2 & 3 just don't represent how light actually acts. The mushrooms are bioluminescent, there should be projected light in a radius around each one of them and the luminance level of the actual plants should not be shunted, they should appear rather bright in a really dark area. Those shots look like someone just wore dark and darker sunglasses in a cave with glowing plants.
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Even your pic 2 & 3 just don't represent how light actually acts. The mushrooms are bioluminescent, there should be projected light in a radius around each one of them and the luminance level of the actual plants should not be shunted, they should appear rather bright in a really dark area. Those shots look like someone just wore dark and darker sunglasses in a cave with glowing plants.

 

So you are saying lightning bugs blind a person with each flash? Come on. Go out at night and watch a lightning bug flash and see how much area is lit up from the flash. In fact take a camera and record it...

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Even your pic 2 & 3 just don't represent how light actually acts. The mushrooms are bioluminescent, there should be projected light in a radius around each one of them and the luminance level of the actual plants should not be shunted, they should appear rather bright in a really dark area. Those shots look like someone just wore dark and darker sunglasses in a cave with glowing plants.

 

So you are saying lightning bugs blind a person with each flash? Come on. Go out at night and watch a lightning bug flash and see how much area is lit up from the flash. In fact take a camera and record it...

 

No, you are taking my comment out of context. I am saying that in a dark room with little or no light, the iris in your eyes open fully, allowing more of what light is there to enter your eye and hit your retinas. If you have a single small luminous light source in an area with no other ambient light , your iris will naturally close when you look in the direction of the light source. The luminous object will appear bright even though there is little radiated light from it and most of what you can see overall is that light source.

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You know how "your eyes" adjust to the light, like when you spin around real fast and everything's washed out for a few seconds when looking into the sun? Just make that transition time 3 or 4 minutes. :P

 

It's not OP, it's not annoying, it's....a little more realistic.

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