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RbtRvltin

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Everything posted by RbtRvltin

  1. If anyone comes across this thread with the same bug, I found the solution. Don't use Immersive beds while you are transforming.
  2. Thanks for taking the time to read... I've been playing one character for about 60 hours now, with the game being totally stable, and now I'm having this amazingly weird bug. First time it happened was after I returned to the Mojave after completing the HH DLC. Basically, after fast traveling anywhere or entering a new cell (Sometimes two or three) my weapons all show up as missing meshes, and the game crashes when I try to open my Pip-boy or quicksave, deleting the quicksave in the process. I reloaded a save before the end of the DLC, and the bug was alleviated. Then I completed OWB, mostly bug-free, and returned to the Mojave. Same bugs. After reloading cell, weapons are missing meshes and pip-boy or quicksave crashes. My speculation is that NV is somehow disabling Archive Invalidation during cell loading, but this might just be amateur guessing. Whenever I re-enable AI, the weapons work fine for exactly one cell then the bugs show up. Anyone have any clue what the heck is causing this? Thanks for replies.
  3. I'll keep this short. Ever since my character underwent its first Vampire Lord transformation, it has gotten taller (shown in pic). The first person view remains same as always, and if I reduce my height in the showracemenu (Using Expired's racemenu) to match other characters, my first person height drops accordingly. If anyone knows what this is caused by, please chime in. Only mods I'm using that affect skeletons or animations are XP32, SOS(Schlongs, not sounds), Immersive Animations, New Animation for Magic Casting, Muscular offset, and FNIS. I'll post my full mod list if someone thinks it would help. Thanks for your help!
  4. Anyone have a solution? Same thing here. Only one that works is sheathing dual axes or maces.
  5. Image Post Stealthboy-Here Psycho-Here Buffout-Here
  6. So, I decided to put my puny modeling skills to work and hammer out some hi-poly remakes of classic fallout items. This is partly because I hate the low-poly originals like http://images.wikia.com/fallout/images/9/95/Stealth_Boy.png, and partly because I highly doubt that the new fallout game will be much of an improvement mesh-wise (Look at skyrim if you don't believe me) So, this thread is just here so I can kinda bounce ideas off the community, and partly so I can receive validation for my red-bull-fueled work, and half so I can ask for help. And feel free to hate on my textures, they're pretty effin' abysmal, Heh. If anyone wants to help: I'm not looking to put together a mod team or anything, but if anyone wants to convert these to usable nifs, PM me!!! :D I will upload pics as I finish items, obviously. Completed -Stealthboy (Mesh+Tex) -Psycho (Mesh) -Buffout (Mesh) -Stimpak (Mesh) -Jet (Mesh) To Be Completed -remaining chems -Casino Clutter (Tables, Jukeboxes, Slots, Stools) -bottles (alcohol) -Explosives(Mines, grenades, etc.) Obviously, once these are completed I will move on to more fun and challenging stuffz. QUICK QUESTION!! I have a good deal of beveled and smoothed meshes on my objects (I work in Maya, if it matters) and whenever I export to OBJ and then into Nifskope, they all flatten out to be angular. Is there just no way to smooth meshes that go in the game? :mellow: :blink: :confused: :down: > :( :blink: :ohdear:
  7. I was just playing through Honest Hearts, and I got to the Bighorner quest and thought "Wow, wouldn't having your own pack Bighorner/Brahmin be awesome?" Due to the fact that there are a myriad of Deathclaw companion mods, I just figured that it would be easy (and epic) to have a pack animal, just for kicks. I'm not asking that you put on a saddle and make it rideable or make it a pony, just a companion with a companion wheel. Oh, and if someone wants to adapt the pack brahmin's mesh to fit the bighorner, I shall be forever indebted. Thanks for any work you put into this ahead of time, cheers!
  8. Why are the DL links not working? :dry:
  9. They look pretty nice... just remember that final products have very few sharp(90 degree) edges. Nice concepts though.
  10. If you don't want the game to slow down for killmoves, go into your skyrim.ini and enter [VATS]bVATSDisable=0
  11. Any file that starts with enb. Or, you can just overwrite everything, less work. Also, to muck about with the ENB settings in game, press Shift+Enter. Ambient Occlusion and Depth of field are the best looking and most performance eating, imo.
  12. I like K enb better, personally. But it doesn't look like the ENB is active. >.> You always need to manually download the files, and put any files that start with enb______ with the d3d9.dll and the main .exe. Some have extra folders, those go in the main folder too. Oh, and here's some rainbows. http://skyrim.nexusmods.com/mods/25666
  13. Lol... not sure what to do about the draugr, I still jump when they shuffle up behind me xD im just a sucker for it. http://skyrim.nexusmods.com/mods/2488 Heres the males, and I recommmend Favoredsoul meshes. Out of the files on the download page, I only get the favoredsoul meshes version and the GeonoxFaces, but it's all up to preference. :) Umm, for ENB, as far as the d3d9.dll is in the same folder as the TESV.exe, you're fine. And as far as textures go, I don't think so. I just install Skyrim HD first, landscape and so forth after, and just overwrite everything.
  14. I don't have many that you don't already have... If you have a powerful enough system, get enb first http://enbdev.com (installing it is as easy as putting the files in the main folder) and then find a preset you like here on the nexus. My faves are skyrealism-enb evolved (really nice depth-of-field), K enb, and beauty of skyrim (but again, personal preferences, find one you like) This: http://skyrim.nexusmods.com/mods/24909 essential eyecandy, retex of all vanilla armors (not quite finished :< ) compatability for Immersive Armors on the main page This is a nice touch http://skyrim.nexusmods.com/mods/22745, adds footprints If you're into nudies, CBBE and UNP are the two major ones. Texture blenders are a must, not too user-friendly, but they eliminate the ugly neck seams. Males, search better males. I think Skyrim HD has a few more modules than just the dungeons, for cities and such. Hectrol caves hd This page has some nice optional fonts for when vanilla gets boring: http://skyrim.nexusmods.com/mods/95 nebula 4k and new skystars hd. I'm pretty sure you have to overwrite the skystars one with the nebula. Amazing smooth females is great. Get ultra smooth. Insanitys shields to make draugr less boring. As far as animations go, I recommend Zweihander (like from Dark Souls) and Elegant Archers. Great replacers. Solstheim Draugr makes them redeyed and scary. XCE (Xenius Character Compilation) and anything else by xenius are usually really pretty. Wet and Cold is cool for shaders when you're wet, like Assassins creed. ruins clutter improved Riverwood reborn Realistic mushrooms. Aaand jewels of the nord. I guarantee your Skyrim will be prettier after all those gigabytes of files. :D All of them should play nice, most only require a download and install. Except for texblend, that's a real pain. Lemme know if you have any problems, and don't feel the need to install all of them at once. Happy modding!
  15. Hmm... I would help you, but I'm really not a modeler... I think that if you just open up the gloves in nifskope or 3dsmax, you should be able to remove the left glove of say the ebony, and then open the other glove and remove the right one. Then you would just need to go into the CK and change the slot for the left glove. If that's confusing, sorry, I'm no expert on Skyrim armor modeling. :(
  16. Bokeh and double-blur are prolly whats killing your performance. Can't vouch for how nice the game will look with those options off, though. Skylighting takes about 15 fps off with my rig, but it does look pretty nice :P
  17. The AmidianBorn Book of Silence is an absolute MUST. Makes all the textures for 70% of armors(its not finished) absolute eyecandy. Immersive Armor and Immersive Weapons are great mods too. this integrates the two http://skyrim.nexusmods.com/mods/29167 :D RaceMenu and Frostfall are good too.
  18. Go to your enbeffectprepass.fx file and navigate to // #define USE_FOCUS_MANUAL and remove the slashes. Use 9 and PGUP+PGDN to control the focus distance. Mess about until your char is in focus.
  19. I once had the same problem, but it was caused by a key that replicated by like 4 thousand in my inventory. Not sure what caused it, but you might wanna check. :)
  20. If you mean the lights on the wine bottles on the counter, that's because of the type of Depth Of Field you have active. ENB's have an enbeffectprepass.fx file with Depth of Field settings in it. I recommend taking a look through that file and seeing if there's any DOF options that look like they'd help. :psyduck:
  21. My followers always rode horses half underground like that. I just kinda got tired of it and dismissed them. Not sure what causes it tho.
  22. I say for large files just download it manually and find a server that downloads faster, then import it to NMM. The one that NMM auto-picks is always extremely slow for me too.
  23. If you have ENB, make sure KeyScreenshot=45 is in your enbseries.ini and hit the insert key for the shots. Paint should work for the file size, mine are always around 8 megs when I take them. Hope this helps! :biggrin:
  24. Unless you're strongly in love with her, I recommend using the Setessential "refid" 0 and killing her. The refid can be found by typing "help initiate" in the console (~ key).
  25. Is it vibrant ENB from Skyrealism? Because that DOF gobbles up performance quite a bit. In the enbeffectprepass.fx (regardless of whether or not you have skyrealism enb) there's a few DOF choices in every ENB. Skyrealism's (highly recommended by yours truly) has this #define USE_FAST_DOF_BOKEH which is quite intensive on everything but a top-of-the-line rig. Then, below that, you should have // #define ENABLE_SIMPLE_DOF which, when the slashes are removed, takes a good deal less of a hit on performance. If its not from skyrealism, lemme know and I'll see what I can do :teehee:
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