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The Elder Scrolls - Addressing Bethesda's Removal of Content Per Game.


AdamRundolf001

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Ok, having bought the anthology edition just to get the first two games (Plus It doesn't hurt to have backup disks). I see that Daggerfall has A LOT of skills like this:

 

1. Alteration

2. Archery

3. Axe

4. Backstabbing

5. Blunt Weapon

6. Centaurian

7. Climbing

8. Critical Strike

9. Daedric

10. Dodging

11. Dragonish

12. Etiquette

13. Giantish

14. Hand-to-Hand (AKA Unarmed Combat for those not familiar with the series)

15. Harpy

16. Illusion

17. Impish

18. Jumping

19. Lockpicking

20. Long Blade

21. Medical

22. Mercantile

23. Mysticism

24. Nymph

25. Orcish

26. Pickpocket

27. Restoration

28. Running

29. Short Blade

30. Spriggan

31. Stealth

32. Streetwise

33. Swimming

34. Thaumaturgy

 

You could master only one skill to 100 and all others would cap at 95.

 

Quote Might & Magic VI - The Mandate of Heaven "The tools you have is but a small sum of gold, your wits and a LOT of potential. The roads ahead are infinite, and all the choices are yours to make.

So choose wisely.

 

Good Luck!"

 

That quote is like a prep talk. Preparing you for the game itself...

 

The same should go for Skyrim. daggerfall didn't have the odd grinding spree that oblivion or morrowind had. Infact I shouldn't have to grind to get good at the game to enjoy the story. Grinding is fun and all but what I really care about is the gameplay and the story. Skyrims story is just too dark for me. One of the main reasons I like high fantasy more than dark fantasy. Gothic fantasy is fine but the gory stuff is just too much for me in an rpg. That stuff is fine for games like doom. But not for the elder scrolls.

 

What I'm trying to say is... Bethesda... make up your f**king mind! And stop catering to the call of duty audience. "Oh the game is too complex for me! Can you make it simpler?" Uhh... how about NO. If you don't like a game. Don't play it... plain and simple. Same thing goes with mods as well... if you don't like it, don't download it... Don't just sit there and complain about it and ask them to take it off the site, NO. STFU and go away.

 

One thing I can't stand is Haters and Stupid people.

 

"Can you proove I'ma stupid?"

"Yes..."

"Oh ye, proove it?"

"I just did idiot..."

"When?"

*BLAM* "The ban warhammer of doom has spoken!"

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Most of those things listed were just superfluous skills that served relatively little purpose but made the act of figuring out how to level up and still be capable a bit of a mess. The leveling system in TES games has always been pretty broken. Gaining character levels is somewhat detrimental as it makes more difficult things appear, but gaining skill levels gives you better abilities that let you smite your foes effortlessly. The problem, skills like climbing stairs, running, jumping, and the various language skills potentially had as much impact on your leveling progress as combat skills. Meaning that you can quite easily start out with your class being little more than a language expert, but working up every other skill through repeatable actions, become an unstoppable force of destruction, and still only encounter low level enemies.

 

The majority of us mastered (for the most part) the skill of holding our bladders until we were able to evacuate them in a socially acceptable environment... But nobody puts that on their employment resume. Why? because it is assumed that some level of competency exists among adults and therefore does not need to be tracked and graded.

 

For other things, as the combat mechanics changed, it became less necessary to do hidden dice rolls (dodging, backstabbing, blocking, hitting a target with a melee weapon, ect) as the player was able to do this themselves.The first few moments of Morrowind for example was often met with some frustration when players tried to kill their first mudcrab using a dagger... poking at it for hours trying to hit what is essentially a mostly stationary thing.

 

It's a matter of streamlining the game and making it more approachable. Having dozens of skills that are used in very few places does not make a game better, it just makes your game have to track more values, have more cluttered UI, and brings with it balance and progression issues.

 

 

That said, there are still people who use 1st edition D&D rules. But, catering to the minority does not pay the bills.

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